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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I'd guess it was more of a design streamlining choice rather than a balance or feedback response.

    AST did originally have wild enmity generation at it's release but that was largely not an issue by 3.2 as you say.

    On the flip side, 4.0 gave us Neo Exdeath with a big gimmick that basically revolved around Shroud timing to deal with enmity resets. Given how conveniently it all lined up, I'd confidently wager that either this was the reason all 3 healers got the same shroud clone button or it that this decision had already been taken and set in stone by the time Neo Exdeath was getting developed.

    There is always the odd potential that 4.0's core system changes and direction were being locked in much earlier in HW's life cycle, potentially explaining some of the decisions that would seem strange later on.
    (1)
    Last edited by Sebazy; 10-27-2023 at 05:27 PM.