Quote Originally Posted by Shurrikhan View Post
A Verstone/Verfire Ready proc isn't consumed by the Verstone/Verfire spell being interrupted,
I didn't say that it did? I said no Job has a combo system where parts of the combo (things that proc a further step in a chain) have cast times which can be interrupted if the player has to move, is knocked back, etc. I didn't say anything about procs being consumed due to interruption...
(You know how I mention from time to time some of your disagreements with me are based on things I never said? This would be an example of such a thing.)

As to combos being broken - this seems to be something that varies wildly by Job. On GNB, the AOE combo and single target combo will break each other, but Gnashing Fang's combo breaks neither, but is broken by both. On PLD, the 1-2-3 isn't broken by either using Holy Spirit or Atonement (or Clemency), but on RDM, the 1-2-3 is broken by literally any GCD action they execute that isn't the next step of the combo. There seems to be no actual rhyme or reason, much less a uniform standard, to it all.

The only Spells used in combo actions are Instant casts. So the fantasy of a 1-2-3 with each spell having a cast time/different cast time is unlikely. For example, if they gave SGE a 1-2-3, it would work like MCH's 1-2-3 does, like as not.

"(there already are spell combos if counting instant casts)" - I specifically mentioned this: SMN's 1-2 Ifrit charge combo are classified as Spells but they are instant casts.

They could add them, that's true, but it's unlikely they will for that reason. The reason Casters never had them is because their spells having cast times was considered the complexity of the rotation vs non-Casters actions all being instant but needing to have a positional and/or order to them.