Thing is that content lower than EX never forces you to be good. In fact, devs implied that it's fine that half a party sucks, if there are few people who can carry them. Skill ceiling is for these people effectively irrelevant, nothing changes if we lift the skill ceiling, at worst they'll deal less damage, but they should if they don't put in the effort. Misshapen Chair said this in one of his video:
People who want to chill can, nobody is forcing them to parse 99 in Sastasha. But if people want to get better, they should have a space to express themselves. Celesti gave good example how did circlifying of Tenka affected her regular dungeon experience. It was something along the lines that people were praising her when trash mobs were dying noticeably faster. But now? If you're SAM, you just stand in the middle of the trash pack, do all your circle AoEs, and you hit all mobs without any effort. You just spam Fuka-Oka-Fuka-Mangetsu-Gyoten-Tenka, rinse and repeat, while standing in the middle of the pack. People are not surprised if you do good job, because frankly, it would take more effort to do a bad job.Who are these changes indented for? Super casuals who don't want to play the game correctly anyways? It can't be, because they're going to mash whatever button their little heart desires. Is it for hardcore players who are going to maximize their job no matter how stupid it is? That doesn't seem right either because usually those are the players that are most in the love with the small amounts of complexity the game offers them.
Funily enough, in standard Midare opener, you not only do exact same numer of buttons, but exact same number of distinct buttons. You would end you burst with 10 Kenki, so you want to use gap closer to spend that last bit of Kenki.
Here's standard Midare-first opener, 6.08 vs 6.1.
What devs might see as problematic part are weave windows in GCDs 6 to 8. You do hardcasted Higanbana and then you should weave in another Kaiten, which I suppose can be problematic for some. But guess what, this opener was published and many people think this is only way to do it. You ideally want to do that so you maximaze chance that Ogi will be under buffs, but you can just swap Kasha with Ogi so you won't need to weave after hardcasting. But it seems like people would rather remove Kaiten as a whole instead of that.
Then in 2min burst phase, you should have pooled all med stacks and Kenki. You would do same with meditation stack in both 6.08 and 6.1+, and in 6.1+, you should theoretically do 1 or 2 less Shintens.
So yes, this is subjective, but you tell me if these minor changes were worth removing whole skill for, and creating another problem with a shinten spam.
So if you believe this is not enough, what job currently do you think is getting enough feedback to justify listening to it? I'm not going to disprove the math, both of us would work with just estimates, but compared to any other individual job, SAM just seems to get most feedback by far. Do you suggest none of the job feedback is worth listening to?
Same applies like in first part of this essay. Nobody forces them to play perfectly. Higher skill ceiling will not hurt them, if they would care that they're underperforming, then they can start learning their job (even though they'll rather complain that jobs are too hard). If they don't want to improve, it will not affect their experience.
Well, I guess that I'm simply opposite of you - 3 different stickers is my style. After that, it's just elimination process. I always liked healers, but healers in this game are just bad, minus 4 jobs. I'm not a fan of casters except RDM, BRD feels like support that cannot support, don't like DNC and I hate job fantasy of MCH, that's minus another 5 jobs. MNK seems to have interesting gameplay loop, but martial arts are the just incredibly boring for me. RPR is smooth, but I feel like my brain is becoming smooth while playing it, same as WAR. DRG is kind of fun, but not fan of that many buffs and it feels like just throwing bunch of oGCDs, similar to DRK. So now I'm down to 5 jobs, and one of them is PLD, which I still like, it's just not that interesting anymore, after physical and magical phase are all in one. From the rest of the jobs, I just like SAM the most, even without Kaiten.
SAM is still most interesting for me compared to other jobs, it's simple as that. I haven't stopped playing it after EW, even though ShB SAM felt more engaging. But I'm realistic, which is why all I'm asking is to go back to atleast 6.08.