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  1. #1
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    With respect, this seems to have swept past the intent of my initial comment. I said there was a history of Yoshi-P making changes according to feedback, and insinuated that that history shouldn't be ignored. If the magnitude of that history isn't to someone's liking, sure, say as much, weigh in. Just don't ignore it.
    Some people do latch on these few cases as a tick. That's more about some people in the community, who try to argue with giving those few examples as some foolproof argument.

    Quote Originally Posted by LilimoLimomo View Post
    I'm definitely one of those people who would like major changes to the glam system such as the ones you listed. But I also understand when we don't get them, perhaps because I've worked in game dev myself? The way Yoshi-P talks about certain desired changes gives me the impression that the 2.0 implementation made a lot of understandably hasty choices that would at this point be costly to adjust. And as the game's producer, it's his job to min-max all of the possible work that could be done and decide which work is most worth the limited bandwidth the team has, which will necessarily take into account how much work each task takes and how much reward it's expected to bring. The higher the cost of making a change, the lower it's ratio of juice-per-squeeze. And sometimes that means that features I'd love get left on the cutting room floor.
    For me, it's seems questionable that in this expansion they've been actively trying to make this game a single player, instead of focusing on this stuff that people do want. I get that attracting new players is priority, but it would be nice if veterans got a little bit more than just scraps.

    Quote Originally Posted by LilimoLimomo View Post
    I don't see the fact that there are problems as evidence that the devs aren't listening; rather, it generally highlights their priorities, as well as problems that are genuinely difficult to solve. In this case, it might suggest that these issues aren't seen as a meaningful enough problem to enough of the player base to be worth the cost of adjusting them. Maybe there are enough players that like the way things are that it complicates things. It's hard to say. But I'd be quite surprised to learn the devs are acting in opposition to what they believe the bulk of their players want, as that would be sabotaging their own project and careers.
    That I would understand. But in case of healers, they got told to "just play ultimates". I get that this is hard thing to fix, but they still haven't done anything meaningful to address that. In case of Kaiten, that's relatively easy thing to fix, just revert to the state that people were happy with. I'm not sure if you're familiar with the whole SAM 6.1 clown fiesta, but here's my thread if want it in more detail. Long story short, all reasons they gave us make no sense if you dig just a few centimeters under a surface. They specifically asked for feedback about it, which we did provide, and then they ghosted us. You can check DPS forums, even after 1.5 year, people are still not happy about it. So if they don't care about this, how can you expect them to care about anything else?
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    Last edited by Deo14; 08-08-2023 at 08:29 AM.