Quote Originally Posted by Renathras View Post
WAR's basic combo are not cast time actions, meaning WAR doesn't have issues with movement. The only similar situation is WAR having to disengage, which in modern content is almost a nonexistent memory.

If Glare was instant cast, this would be a valid comparison - always refresh Dia at 29 sec after the initial double stack to 60 and then pepper the enemy with Glares for all other CDs. But that's not the case. WHM does have to worry about movement since you cannot Glare while moving more than once (Swiftcast). You can Heavy Swing, Maim, and Storm's Path while moving.
??? How are you possibly mixing implications to this degree? Roe was talking about the net reduction in decision-making consequent to letting Surging Tempest stack to 60s because it is the only GCD-applied buff that was changed from non-stacking to stacking -- i.e., the only relevant example of the change you're suggesting.

And if even it reduced skill ceiling to that degree...

Quote Originally Posted by ForsakenRoe View Post
While out collecting some food, I did have an idea, of a DOT that gets stronger the closer to expiry it gets (something about time's relative speed, and your proximity to a black hole), so you could have interesting gameplay where you want to try and keep it lower duration (more potency) using Slow/Stop, etc kind of skills, but also not too low or it runs out on you.
Nice. Again, anything that ties in seemingly naturally/inherently to those time-manipulating aspects sounds great.

Quote Originally Posted by ForsakenRoe
If you wanted to have partywise time magic stuff, the way I could see it is to have a Magick Barrier style mit, where the damage isn't mitigated at all, but instead a portion is dealt instantly, and the rest staggered out over the next X seconds.
That definitely sounds like the most fitting way to handle mitigation on a Time Mage. /nod

I had thought of giving that mechanic to WAR or DRK before, in keeping with their self-sustain (former, in DRK's case), but if there's to be a Time Mage added, it's kinda nice not have already used it. Cool, cool.

Quote Originally Posted by ForsakenRoe
edit: oh yeh, Matter being the side with a DOT is completely arbitrary. Just an example of a way that would 'force' the build speeds to be staggered so you have to adapt to the changing bar balance more than you do with RDM, where it's almost impossible at this point to imbalance them
I think that's one of the main reasons I've had trouble getting into RDM since that brief period where a precise imbalance was optimal since it'd cut costs (see early RDM bugs/design oversights). It just feels like wholly arbitrary A1 A2 alternation that's hard to get wrong anyways, making most of the gimmick just feel like bloat.