Aye. T'was the point. I didn't mean it as an example of DoT; again, I don't care whether AST has one or not, even I do think if having anchors or pace-setters enough to its GCDs for each to reach sort of 'critical mass' is better than having no such pressure/challenge/room for optimization (which GCD Cards and HoTs could provide anyways). I just want to see AST a proper Time-Space Magic + Cards/Divination Mage.
Sorry if my bringing it up after all this DoT discussion was... very understandably confusing.
For context, rq: I don't really feel like it's all that fitting for AST to be especially GCD-dependent in their healing or to be the kind of healer you expect to solo-pump through nightmarish scenarios. I expect they'd be more preemptive enabler by means distinct from just barriers. And, ofc, if Cards can already provide that sort of "pace-setting" or "anchoring", then a traditional DoT could easily be redundant.
Imo, DoTs are cool in that they pack a lot of potential nuance and functionality for their apparent complexity, but if the needs are already met through other, thematic ways, then they'd obviously be excess to requirement.
More on this later, but a quick Q for now: Do you really feel like giving Time (or Time-Space) magic its due would leave no room for Cards/Divination? Otherwise, I'd be fine with seeing this Singularity mechanic or its like... even right on AST.re: Time Mage being a potential better fit.
As a general concept, my interest is definitely piqued.Casting Singularity begins the building phase, and you get two balls floating round your head. You'd have two sets of skills, with varying effects, DOTs, direct damage, whatever. One set, let's call it Matter and Antimatter. As you use skills from each of these two sets of skills, you'd do your rotation, but also add matter and antimatter to the two Singularities in varying amounts.
Tbf, I do feel like RDM would simultaneously have a lower floor but a higher ceiling (yes, Ren, that is possible; you simply missed the mark) if it had scaling gauge expenditure, haha. (I can expand on this later, if you like, Roe.)Rather than RDM's 50/50 spend, this would be 'consumes whole gauge, scales damage based on amount consumed'
So... the first analog that came to mind wasn't RDM so much as just... old Wildfire: Pop debuff, throw damage in, and voila -- you have... an otherwise totally normal damage buff... that craps out if the target dies too soon... and, in itself, punishes you for using AoE actions while it's active.Maybe it sounds all too similar to RDM, but...
The RDM-like stuff does improve beyond that, and if you offer at least niche (rarely, but still occasionally, net-positive) uses for imbalances, it'd be better than RDM's current use of B/W Mana.
I think it could be a lot more Time Mage-y in practice, rather than just in skin, but I'd still probably dig it well enough -- certainly if compared to most mechanics on other jobs presently.
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To recap:
My Combust is akin to a Bishop Turret but multi-summonable (i.e., you can have more than one out), ramped through active actions, indirectly movable to new positions by other instances of that summon, with further optimization available via balancing resources generated (the HP of Summon 1 vs. Summon 2, or split among 3 if you ever needed the extra coverage and otherwise inefficient delayed burst), leading to a final burst of later payoff. Which is, admittedly, a mouthful.
Your Singularity is a highly flavorful buff that acts sort of like damage window or actively ramped action with later payoff that offers an additional optimization concern via (im)balancing resources generated therein? Is that a decent-ish summary?
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While we're at it, if you were to siphon off AST's claim on Time-Space magics forever more to give to a Time Mage, what other aspects or core gameplay components would you want to see on it?
For context/heads-up: For my part, I'm fine with jobs feeling a little bundled. I'd much prefer a MNK that could significantly vary its kit through its different stances; a Paladin that could actually make good use of its Shield skills and Shield Oath in addition to its sword stuff even if that means we can't get a separate "Templar" job or w/e; a Warrior that can more deeply swing its resources between "Too angry to die" and "Too angry to let you live" even if that means no Berserker job; for Summoner (Egis returned) itself to be able to consume and take on aspects of its summon even if that means no "Evoker" job opposite it; etc., etc.