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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, first off, all this sounds pretty great. Even the fact that every Tim will be confused with a master of time and space.
    My character's name is Samantha. You get used to it.

    While out collecting some food, I did have an idea, of a DOT that gets stronger the closer to expiry it gets (something about time's relative speed, and your proximity to a black hole), so you could have interesting gameplay where you want to try and keep it lower duration (more potency) using Slow/Stop, etc kind of skills, but also not too low or it runs out on you.

    The main issue with haste is that it's harder to quantify how much extra damage was gained from the buff, with regard to 'allocating that damage to the buffer on logs', but I suppose we shouldn't design around logs either way really. If you wanted to have partywise time magic stuff, the way I could see it is to have a Magick Barrier style mit, where the damage isn't mitigated at all, but instead a portion is dealt instantly, and the rest staggered out over the next X seconds. Say, 80% is dealt immediately, and 20% is dealt as 4 hits of 5% across the next 12s.

    Would be interesting for the class if it had spellspeed synergy such that rather than getting a Singularity prepped every 30s, you got a slightly weaker one but every 20s, and it maths out that it's 'technically more damage' due to going from 4 per 2min to 6. Then BLM would have a gearset partner

    edit: oh yeh, Matter being the side with a DOT is completely arbitrary. Just an example of a way that would 'force' the build speeds to be staggered so you have to adapt to the changing bar balance more than you do with RDM, where it's almost impossible at this point to imbalance them
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    Last edited by ForsakenRoe; 08-10-2023 at 06:30 AM.