Quote Originally Posted by ForsakenRoe View Post
At first I didn't know what you meant, but having read this I agree, there's some definite deja vu going on.

But anyway, please consider WAR, again.
WAR's basic combo are not cast time actions, meaning WAR doesn't have issues with movement. The only similar situation is WAR having to disengage, which in modern content is almost a nonexistent memory.

If Glare was instant cast, this would be a valid comparison - always refresh Dia at 29 sec after the initial double stack to 60 and then pepper the enemy with Glares for all other CDs. But that's not the case. WHM does have to worry about movement since you cannot Glare while moving more than once (Swiftcast). You can Heavy Swing, Maim, and Storm's Path while moving.

Quote Originally Posted by Shurrikhan View Post
Le sigh....
https://www.youtube.com/watch?v=RLl3OK_l_Nw
"Not so easy, is it?"

Yeah, it doesn't feel good, does it? I wish you'd take that feeling, realize how bad it is, and not do it to others in the future. Just a thought.