So why were you responding to me about the "unanimous" argument? Why did you give me 5 essays, directed at me? But anyways, we can start discussing the topic since you posted links.
Your first link
Author admitted that he's just level 85, I personally I'm really not a fan of people theory crafting with jobs that they're not familiar enough. This would mean spending at least few hours playing at max level. Either way, his suggestion misses the mark because he disconnected his idea of new Kaiten from Kenki gauge, so we would still have Shinten spam. It would add subjectively weird mechanic to job, but it would not fix the issue. It's also 28% upvoted, so yeah.
For your hand picked comments:
This is certainly problem. EW just gave us 2 fancy skills, 1 is AoE version of existing skill and 2nd is Ogi, which is pretty disconnected from the kit. It does add meditation stack, but if I remember correctly, EW also removed meditation stack from Tsubame, or other skill which used to give med stack but now it doesn't to compensate for it. He has suggestions for reworking Kenki, which I guess is also one of the solution, but considering that Kenki worked better than most gauges when we still had Kaiten, then I really don't think rework is necessary.The solution to this isn't really to obsess even more over Kaiten but to develop the class further in a different direction and rebalance its power budget in a way that gives Midare more room and bigger numbers. This isn't an easy problem to solve but it's one the design team absolutely have to confront because they're painting themselves into a corner with their "just add another big finisher" approach every expansion. Kenki obviously needs a rework since it's currently just the place where SAM's leftover design points gets dumped and if we're looking for a mechanic that would reduce the number of iais, well, Hagakure is right there.
This is certainly problem. EW just gave us 2 fancy skills, 1 is AoE version of existing skill and Ogi is pretty disconnected from the kit. It does add meditation stack, but if I remember correctly, EW also removed meditation stack from Tsubame, or other skill which used to give med stack but now it doesn't.
(But in the meantime sure, just give people back Kaiten.)
[While ending with the same position I have "just give it back for now", this person seems not overly upset Kaiten was removed.]
I mean, Shinten having 8 CPM is pretty overblown. If people are neutral about Kaiten as a skill, then it comes to their stance on Shinten spam. That -something- that Kenki needs is 2nd frequent spender, which was a role of KaitenI could not bring myself to care about Kaiten. It feels like the entire thing was massively over blown, as is the community is want to do all the time. The only real complaints I could get behind was Auto Crits lowered party syngery and even that that's an issue for parse parties only. I don't take part in parse parties. I am still on p4s.
Saving Kenki to use Kaiten on every Iuijitsu wasn't amazing gameplay for me, nor was it a detriment. It just was. The pull to the Job I found was the core rotation of generating Sen and doing Iuijutsu. Kaiten buffed Midare was nice and felt cool but I care more about how the job functions as a whole. Which Kaiten's removal didn't effect for me.
I agree with the widespread sentiment that Kenki management could do with -something- to make it a little more complex and a little less brain dead. I wouldn't know what that something is though.
[Again, person not disagreeing with Kaiten's removal, and seems to think Kaiten's removal has been overblown by the community.]
Your second link
Simply video showcasing Kaiten. 2.8K updoots, 95% rate.
Your chosen comments:
"Doesn't affect job at all", yet we do nearly twice as much shinten as we used to. From ~4.5 CPM to ~8.5."Lets be real, The lost of Kaiten doesn't affect SAM DPS or its job at all. (minus 3 DPS? )
You all just miss the weeb animation for it (I know I do)"
[Personally I dislike ad hominems and name calling, but pretty sure we can add this one to "doesn't disagree with Kaiten removal"]
Feels odd to call specific skill "not interesting" when half the oGCDs in this game are just "Deals X potency, 30s/60s CD"."Eh, I won't miss it at all, honestly. It wasn't an interesting skill to use."
[In the "wasn't interesting/won't miss" camp.]
God, SAM player that doesn't like Kenki gauge?"I will be honest I felt like it would be a loss initially, but this week I went back to play SAM some more as its not my main job, and to be honest, after a while I was convinced that it will not really be missed after we get used to it, it was just really unnecessary IMO.
I would go so far and say they could just remove the kenki system altogether and just go more into the Iaijutsu skills, its what I love about SAM after all, kenki just feel tacked into the class."
[inb4 "not a SAM main"; remember the question is do people unanimously disagree with Kaiten's removal]
Question is, how long were they playing new SAM? This post was made at the day patch went live, most comments are probably from first week of the patch. People didn't play it long enough to realize that 18% of your actions is now made out of Shinten."You'd think Kaiten was the only thing that was good or fun about Samurai based on the doomsaying around here. All it really was was requiring two button presses to do one attack. The animation was cool, but the effect was boring. I'm also generally against unnecessarily keeping things complicated or difficult for the sake of it and Kaiten didn't even do that very well.
I'm sure this comment will be nuked for going against the hive mind but I think all the potency adjustments and crit changes for Samurai are way more interesting/worrying."
[Another case of "Kaiten wasn't interesting, it being removed is fine"]
Both liking animation and job designs are valid reasons. Again, this post was near the release of patch, most people were only focused on shallow things, because they had no data about new SAM."An animation. An ANIMATION. I'm both sides of this most of the time but the doomsaying I'm reading is 90 percent about the animation loss, nothing else. At least you see the design perspective. :thumbsup:"
"I was referring to the WORLD IS OVER kinds of reactions for the ones that are basing that end of the class talk on nothing *but* the loss of an animation, yea?"
[Person calling it "doomsaying" and that 90% of the complaints are about the cosmetics of it, not Kaiten actually being any good/the removal being bad.]
Mainsub is hivemind, nobody is going to argue against that."You aren't being dickish. Those people are being insanely over the top hyperbolic to get internet points. Calling out idiots for being idiots is perfectly fine, and the people who say kaiten was the entire job to them are idiots. And just like you said, anyone that ever argues against it is getting downvoted, that's the definition of a hive mind, alternate opinions aren't allowed. Nothing you said was wrong or mean at all. They just don't like hearing it."
[Pretty sure we can include this in the camp as well.]
It's internet, people go into hyperboles. But well, here we are, 1.5 years later, and this topic is still relevant, so it doesn't seem to me that people gave up just because their katana doesn't spin anymore."But it is the definition of a hive mind. Don't act like reddit isn't an echo chamber where what gets the most upvotes gets amplified. People are saying the core identity of the class is gone because you don't spin a katana anymore. That's fucking silly."
[Same]
I mean, there was about 22 changes in total."In this past week the number of people saying Samurai lost its identity is insane. One skill with a cool animation was the identity of the entire job? The job is still essentially the same, it is impossible for the identity to have changed."
[Same]
If you look at this skill in the bubble, then maybe, problem was that it was tied to gauge, which ended up affecting Shiten CPM, which in turn, is in fact not good for the gameplay"As a DRK main who does not miss Dark Arts spam, while I am definitely no SAM main, I do feel like Kaiten was samurai's DA. As you say, useless bloat, two buttons to perform one action and illusion of choice at high levels where every use window is already predetermined. Pruning out this kind of illusionary choices to make in your rotation is only good for the gameplay.
The animation was alright and could be used for something else, but the skill itself I'm not going to miss."
[Same]
Both are bad. And circle Tenka too."Yeah, honestly losing Kaiten isn't as big a deal as this place as making it out to be, but we've got a karma farm going. The crit and potency changes are actually a bigger deal that "But I lost my sword spinny animation!""
[Same]
Justifying bad decisions by "other games do it too" is lame"Yep. I think the SAM mains just aren’t use to big changes/action removals that is normal with balancing online games"
[Same]
Forum comments:
Rage bait
This is just like the unanimous argument. Of course there will be variations of people's opinions, but it's clear that majority of SAM who don't want Kaiten back are pretty bad, or they don't even know what do the skills do, as was recently showcased in this thread by guy who thought Hagakure is useless.
I agree, ShB SAM felt best, but next to that was 6.08. If we can't go back to 5.5, I would at least want to get back to 6.08
He just said same thing again.
Lol what? Monotonous before and after? You spend like very roughly like 40% of Kenki at Kaiten, 55% at Shinten, rest on Senei and others. Now all the Kenki that was meant for Kaiten goes to Shinten, that's extremely monotonous. Needless to say, plenty of gauge are even worse.
Valid, but at the same time, I assume if people talk about Kaiten, they generally mean whole 6.1 dumpsterfire.
I responded to this in that thread. Long story short, how? What would be better than Kaiten?
Idk, relatively to other skills in this game, Kaiten seemed interesting enough for me.
As for the video:
Well, alright, but how about this: How about devs make those changes. Period. They've just removed it without replacement, why? I could understand sentiment that it could be replaced for something better, but this something better is still not in the game, so why can't we have Kaiten while we wait for this something better to be released? How is 8+ CPM Shinten better alternative?SAM meanwhile: Kaiten was bad and should stay gone. Let the animation come back for next expansion, but the skill needs a different effect or be better tied to how the Job's played. Kaiten has been pointless since the Hagukure change. Hagakure is still good and useful in new way, but it isn't integral to the rotation like it used to be.
And I would say it was connected to job in good way (in today's standards). As I mentioned previously, Kenki is pretty solid gauge compared to others, a lot of gauges in game are just terrible 0-100, use 50 gauge for skill which does bland damage, or other skill, which also does damage, but it's AoE.
As for Hagakure, I haven't played in SB, so there's not much I can say, but from I saw other people say, they weren't very fond of the Hagakure spam. From what I'm seeing, people were most satisfied with SAM at shadowbringers era.
I mean, if it's bad skill, why did it seems like that according to this poll, people did indeed drop it? Sounds like video author is heavily prejudiced to some SB SAM. Even if it was terribly designed, it should stay in the game when it's clear that people like it. I'm personally surprised that there was noticable drop off, I still do play SAM despite Shinten spam. I don't get how he can say in straight face that it was replaced by nearly equally same number of Shinten. Like yeah, exactly, that's the problem.But seriously though, why such a huge drop for SAM? Other than the removal of cones, it's just a better Job all around. Just, SERIOUSLY PEOPLE! Kaiten was ONE skill, and it actively was equally replaced by nearly the same number of Shintens. Do that for the other Jobs and you just loose APM outright.