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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    So you watched some videos about SAM year ago, even though that you still don't have leveled SAM now?
    Would you just actually stick to the discussion?

    The discussion was "Is there unanimous opposition to Kaiten being removed?" not "Do only people that know everything about SAM watch videos about SAM?"

    Once again, since you seem kinda dense and unable to read:

    I WASN'T TALKING TO YOU. THIS IS THE POST I WAS TALKING TO:

    Quote Originally Posted by Ggwppino View Post
    So is it stupid that your job, most likely main, got neutered overnight because they woke up crooked? So is it silly that with unanimous complaints, designers and devs have blatantly ignored community feedback? Maybe he's one of the least stupid, maybe.
    .

    Anyway, it's 100% clear you're talking in bad faith. So let's put that to the proof:

    And no, this isn't for me. And it's not for you. It's because Spigg did ask nicely and so I'm giving it to her.

    I fully expect you to be incapable of admitting you're wrong, much less apologizing for being a jerk. But as I say, let's test that. Let's see if you're acting in good faith or not as a side-game to me answering Spigg's good faith question:

    .

    Quote Originally Posted by Spigg View Post
    Genuinely curious, could you quote some of these counters? Or are you saying counters in support of it being a bad idea it was removed? Almost every single discussion regarding kaiten I've seen has been against it's removal, or at least pointing out how its removal does nothing of substance. The few posts/comments I have seen that are for kaiten removal were pretty obvious rage bait.
    Sorry I missed this. Here are a few:

    https://www.reddit.com/r/ffxivdiscus...t_kaiten_post/

    "The solution to this isn't really to obsess even more over Kaiten but to develop the class further in a different direction and rebalance its power budget in a way that gives Midare more room and bigger numbers. This isn't an easy problem to solve but it's one the design team absolutely have to confront because they're painting themselves into a corner with their "just add another big finisher" approach every expansion. Kenki obviously needs a rework since it's currently just the place where SAM's leftover design points gets dumped and if we're looking for a mechanic that would reduce the number of iais, well, Hagakure is right there.

    (But in the meantime sure, just give people back Kaiten.)"
    [While ending with the same position I have "just give it back for now", this person seems not overly upset Kaiten was removed.]

    "I could not bring myself to care about Kaiten. It feels like the entire thing was massively over blown, as is the community is want to do all the time. The only real complaints I could get behind was Auto Crits lowered party syngery and even that that's an issue for parse parties only. I don't take part in parse parties. I am still on p4s.

    Saving Kenki to use Kaiten on every Iuijitsu wasn't amazing gameplay for me, nor was it a detriment. It just was. The pull to the Job I found was the core rotation of generating Sen and doing Iuijutsu. Kaiten buffed Midare was nice and felt cool but I care more about how the job functions as a whole. Which Kaiten's removal didn't effect for me.

    I agree with the widespread sentiment that Kenki management could do with -something- to make it a little more complex and a little less brain dead. I wouldn't know what that something is though."
    [Again, person not disagreeing with Kaiten's removal, and seems to think Kaiten's removal has been overblown by the community.]

    https://www.reddit.com/r/ffxiv/comme...ill_be_missed/

    "Lets be real, The lost of Kaiten doesn't affect SAM DPS or its job at all. (minus 3 DPS? )

    You all just miss the weeb animation for it (I know I do)"
    [Personally I dislike ad hominems and name calling, but pretty sure we can add this one to "doesn't disagree with Kaiten removal"]

    "Eh, I won't miss it at all, honestly. It wasn't an interesting skill to use."
    [In the "wasn't interesting/won't miss" camp.]

    "I will be honest I felt like it would be a loss initially, but this week I went back to play SAM some more as its not my main job, and to be honest, after a while I was convinced that it will not really be missed after we get used to it, it was just really unnecessary IMO.

    I would go so far and say they could just remove the kenki system altogether and just go more into the Iaijutsu skills, its what I love about SAM after all, kenki just feel tacked into the class."
    [inb4 "not a SAM main"; remember the question is do people unanimously disagree with Kaiten's removal]

    "You'd think Kaiten was the only thing that was good or fun about Samurai based on the doomsaying around here. All it really was was requiring two button presses to do one attack. The animation was cool, but the effect was boring. I'm also generally against unnecessarily keeping things complicated or difficult for the sake of it and Kaiten didn't even do that very well.

    I'm sure this comment will be nuked for going against the hive mind but I think all the potency adjustments and crit changes for Samurai are way more interesting/worrying."
    [Another case of "Kaiten wasn't interesting, it being removed is fine"]

    "An animation. An ANIMATION. I'm both sides of this most of the time but the doomsaying I'm reading is 90 percent about the animation loss, nothing else. At least you see the design perspective. :thumbsup:"

    "I was referring to the WORLD IS OVER kinds of reactions for the ones that are basing that end of the class talk on nothing *but* the loss of an animation, yea?"
    [Person calling it "doomsaying" and that 90% of the complaints are about the cosmetics of it, not Kaiten actually being any good/the removal being bad.]

    "You aren't being dickish. Those people are being insanely over the top hyperbolic to get internet points. Calling out idiots for being idiots is perfectly fine, and the people who say kaiten was the entire job to them are idiots. And just like you said, anyone that ever argues against it is getting downvoted, that's the definition of a hive mind, alternate opinions aren't allowed. Nothing you said was wrong or mean at all. They just don't like hearing it."
    [Pretty sure we can include this in the camp as well.]

    "But it is the definition of a hive mind. Don't act like reddit isn't an echo chamber where what gets the most upvotes gets amplified. People are saying the core identity of the class is gone because you don't spin a katana anymore. That's fucking silly."
    [Same]

    "In this past week the number of people saying Samurai lost its identity is insane. One skill with a cool animation was the identity of the entire job? The job is still essentially the same, it is impossible for the identity to have changed."
    [Same]

    "As a DRK main who does not miss Dark Arts spam, while I am definitely no SAM main, I do feel like Kaiten was samurai's DA. As you say, useless bloat, two buttons to perform one action and illusion of choice at high levels where every use window is already predetermined. Pruning out this kind of illusionary choices to make in your rotation is only good for the gameplay.

    The animation was alright and could be used for something else, but the skill itself I'm not going to miss."
    [Same]

    "Yeah, honestly losing Kaiten isn't as big a deal as this place as making it out to be, but we've got a karma farm going. The crit and potency changes are actually a bigger deal that "But I lost my sword spinny animation!""
    [Same]

    "Yep. I think the SAM mains just aren’t use to big changes/action removals that is normal with balancing online games"
    [Same]


    Don't even have to go to other forums, just read somewhere here that isn't the DPS forum:


    Quote Originally Posted by Valkyrie_Lenneth View Post
    Ahh, more spam, lovely.

    And no, kaiten can stay dead. What we really need is to Un-nerf setsugekka.
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Why? Because I genuinely don't care about Kaiten I was apparently not good at SAM? Is that really what we're going to assume here?

    There can be SAM players who were great that want Kaiten back.
    There can be SAM players who weren't great that want Kaiten back.
    There can be SAM players who were great that DON'T want Kaiten Back.
    There can be SAM players who weren't great that DON'T want Kaiten back.

    If you need a coping mechanism, go get a coping mechanism but don't assume how good someone was at Samurai back then based on how much they want Kaiten back now. That's a strawman if I've ever seen one.
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You can also look at my history on a certain site and see certain numbers were higher with than without. I still don't want it back.

    In fact, you can see I did best in 4.x, during Sigma, when sam was arguably the jankiest it's ever been.

    My favorite playstyle of it is still 5.x, it was near perfect at the end of 5.5. Yet that wasn't because of kaiten.

    They made sam terrible with 6.0, before kaiten was removed, not after. Nerfing setsugekka just to add it back as a 120s CD ability ruined sam.
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Because I personally don't play Samurai as much as I play tanks. I never had a problem with playing Samurai before nor after. And as much as that devalues my previous comments, as I am fully aware - there is always the option that whoever you are looking up for their parses has more than one character which you wouldn't know unless they told you. To save you the mystery, I don't.

    To the original point though, when I said "I" I meant that as a collective for players who don't miss Kaiten, not "I" myself. The point was to call out the baseless claim that it's a two-camp split between "the good SAMs who want Kaiten back" and "the bad SAMs who don't want Kaiten back". One can be biased for all I care, but this is just a strawman argument.
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Look, I get you guys are genuinely mad since 6.1, I well acknowledge this but does every single SAM thread have to turn into a segregation between Kaiten-loving-good-SAMs and Kaiten-not-loving-bad-SAMs? The core of the issue, before as after, is that Samurai Kenki spending has been monotonous. The difference between a Shinten and a Kaiten button press is so minimal, I literally couldn't care less.

    Seigan? 50-gauge Guren/Senei? Alternative Kenki spending options that actually do something other than damage that still synergizes with SAM's damage tool kit? Maybe a reduction in base Kenki generation if its generated too much? What about giving Shinten -> Kyuten a sort of synergy? Like:

    Shinten -> Next Kyuten has Shinten Potency
    Kyuten -> Next Shinten is AOE

    But no, it has to always be Kaiten, nothing else.
    Quote Originally Posted by Reinhardt_Azureheim View Post
    At this point so do I just so they can stop talking about how much they miss it and go back to complaining about the actual issues SAM has...
    Quote Originally Posted by AwesomeJr44 View Post
    Most of the people that were mad over its removal aren't even really that mad about Kaiten itself, they're mad that SAM's rotation has devolved into Shinten spam. Kaiten itself wasn't really a very interesting button, it just offered a different button to press than Shinten. So instead of reimplementing Kaiten, why not design a better ability that uses Kenki? That solves the actual issue at hand while also making SAM more interesting than either pre or post Kaiten removal.
    Quote Originally Posted by AwesomeJr44 View Post
    I don't even really disagree with a lot of what you said in this particular post. The devs are terrible at listening to feedback. There were much more deserving targets of getting removed/changed if the reason is button bloat. But at the same time, Kaiten wasn't an interesting button. You chained it with certain abilities in literally every case possible, making it essentially a combo action that you weaved. It should have gotten reworked to be more interesting or replaced by something else. It getting removed with no replacement is the only reason why its removal is a problem other than "I think it looked cool".


    Outside of that, I believe Wesk Alber mentioned it in one of his videos, though I can't remember which (maybe the Job poll?). Which...I just found:

    https://youtu.be/W5V2xhS8GKs?t=230

    "SAM meanwhile: Kaiten was bad and should stay gone. Let the animation come back for next expansion, but the skill needs a different effect or be better tied to how the Job's played. Kaiten has been pointless since the Hagukure change. Hagakure is still good and useful in new way, but it isn't integral to the rotation like it used to be."
    ...and he goes on a bit as to the why.

    Further in the video, around 8:30 - "Are people really THAT angry about Kaiten? A BAD skill that didn't need to exist?" "But seriously though, why such a huge drop for SAM? Other than the removal of cones, it's just a better Job all around. Just, SERIOUSLY PEOPLE! Kaiten was ONE skill, and it actively was equally replaced by nearly the same number of Shintens. Do that for the other Jobs and you just loose APM outright."

    There was also a Mr Happy (Mondays with Mr Happy) question a month or so ago where he basically said the same thing, and I think he's fielded Kaiten questions more than once and said the same thing each time.

    .

    In a nutshell, there's plenty of people saying its removal was no big deal or even a good thing since the ability (to them) brought very little to the Job, many with explanations of why they think so.

    Very clearly, opposition to its removal is not unanimous, which is the only claim I've made on that topic thus far.
    (2)
    Last edited by Renathras; 08-10-2023 at 02:13 AM. Reason: EDIT for length