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  1. #61
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Hitting adds, by nature of a greater number of hits, are less prone to RNG-based differences between parses.

    So, which is it? Are melee/ffloggers somehow the reason we were 'forced' to have less luck-based variation between runs by way of more guaranteed-crits, or are they the reason we can't have things that would have much more split and even damage, which would do the same?

    Again, most melee would see increased advantage over other jobs from the inclusion of more sudden and high counts of adds. 'Pandering to melee' is not the reason we've seen fewer adds waves in raids.
    Melee disliking adds phases is far older than the excessive RNG damage problems we have now, all the way back at T4 if you happened to be let into a party on DRG or MNK (hard when triple BRD was almost meta) you despised T4, A2 was similar as was seiryu (I honestly can’t remember if they counted damage in adds for tsyukoyomi)

    I’ve never maimed melee so I can only guess at the reason (melee tend to have weak and unbalanced AOE’s compared to say DNC/BLM/SMN) but it’s an old phenomenon that melee don’t like adds phases
    (0)

  2. #62
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Melee disliking adds phases is far older than the excessive RNG damage problems we have now, all the way back at T4 if you happened to be let into a party on DRG or MNK (hard when triple BRD was almost meta) you despised T4, A2 was similar as was seiryu (I honestly can’t remember if they counted damage in adds for tsyukoyomi)
    Did fine in each of those fights as MNK and DRG (and as NIN and SAM on Seiryu)...

    MNK and DRG in T4 and A2S were a non-issue unless running high-SkS, from the simple fact that this game has always and continues to screw over the resource-efficiency of its Speed stats (and AoEs were very TP-intensive back then, especially DRG's).

    Quote Originally Posted by Supersnow845 View Post
    I’ve never mained melee so I can only guess at the reason (melee tend to have weak and unbalanced AOE’s compared to say DNC/BLM/SMN) but it’s an old phenomenon that melee don’t like adds phases
    No, historically melee had some of the strongest sustained AoE short of unintentional outliers like ARR BLM (Flare and F2 were nerfed thereafter) and HW SMN (Bane was nerfed thereafter). The limitations were simply TP, but Bard and MCH were even more thereby screwed, Holy trucked WHM's MP (despite it originally outpacing BLM over 6-7 GCDs, especially if said BLM had no Ether or Convert), and SCH's and SMN's AoE was limited to Bane, Miasma II, and an infrequent Trance.

    Melee did not hate AoE fights. They did just fine in AoE fights. And with TP having been removed, they (and Rangers) lack their main historical weakness.
    (0)

  3. #63
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Did fine in each of those fights as MNK and DRG (and as NIN and SAM on Seiryu)...

    MNK and DRG in T4 and A2S were a non-issue unless running high-SkS, from the simple fact that this game has always and continues to screw over the resource-efficiency of its Speed stats (and AoEs were very TP-intensive back then, especially DRG's).



    No, historically melee had some of the strongest sustained AoE short of unintentional outliers like ARR BLM (Flare and F2 were nerfed thereafter) and HW SMN (Bane was nerfed thereafter). The limitations were simply TP, but Bard and MCH were even more thereby screwed, Holy trucked WHM's MP (despite it originally outpacing BLM over 6-7 GCDs, especially if said BLM had no Ether or Convert), and SCH's and SMN's AoE was limited to Bane, Miasma II, and an infrequent Trance.

    Melee did not hate AoE fights. They did just fine in AoE fights. And with TP having been removed, they (and Rangers) lack their main historical weakness.
    I’ll admit you and I have very different memories of that time period but things were very fragmented back then and the fact you actually did the fights on melee means I’m fine to defer to your judgment on this, I’m just going on what I’ve always “known” from what people who ran melees back then told me (and of course TP) but if you say it’s not so I’m fine to take that

    I’m not immune to change
    (0)

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’ll admit you and I have very different memories of that time period but things were very fragmented back then and the fact you actually did the fights on melee means I’m fine to defer to your judgment on this, I’m just going on what I’ve always “known” from what people who ran melees back then told me (and of course TP) but if you say it’s not so I’m fine to take that

    I’m not immune to change
    Fair enough.

    I just get annoyed when we've got Problem A, and there's an obvious Cause B, and yet people will focus on Tangential, Unlikely, and Insufficient Reason C.

    We have fewer add phases in raids now.

    Given what other changes we've seen across the game, this seems in keeping with the devs' vibe of "Why bother? It might make something at least infinitesimally harder to balance if we included it. Just simplify."

    That it could possibly have anything to do with Melee is contrary to their historical net performance, what reasons were behind their individual weaknesses, isn't sufficient in itself to explain changing the whole course of raids... so why are we distracting from the far more likely causes, let alone the issue itself, with some weird twist on (gear-)class warfare?

    Fixating on that possibility so removed from the problem itself just doesn't make any sense to me, especially when the decrease in add phases predate Endwalker, add phases are generally to melees' advantage, tighter hitboxes just Melees' space is actually reserved for them (inadvertently reducing their chance of being PKed), and all but being forced (by the mechanic, not by party idiocy) to stack outside of melee range is generally fine to melee, etc., etc.

    /shrug
    /endrant
    (0)
    Last edited by Shurrikhan; 08-05-2023 at 07:59 PM.

  5. #65
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    My only prediction is that the devs are gonna skip Glare and Holy 4 and give us Glare and Holy 5.
    (4)

  6. #66
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aravell View Post
    I just had a terrible thought about the AST rework, what if they redesigned Earthly Star into Assize? It's a very real possibility that they might think the timing aspect of the skill would be harder for new players to use, so they might just make it an instant explosion of healing and damage like Assize.
    They can solve the timing issue while retaining it's 'skill' by having the AST that placed the Star gain stacks of 'Growing Dominance', one per second, up to a total of 10, and the 10th turns the full stack into 'Giant Dominance'. Then, have Star's damage and healing scale with a base amount (as it has now), and a capped amount (as it has now) from Giant Dominance, with the intermediary points calculated based on the stacks gained. So, if the Star currently goes from 100-150p in damage, have 100 as the base damage, and grant 5 potency per stack, such that detonating it at 7 stacks would deal 135p. Same for healing. I don't care much about the damage part, but it bloody sucks when you detonate it at 10, and the game hasn't registered the debuff needs to convert, so it says on your UI that it's 'big star' but it gives 'small star' numbers of healing. Let me have a smooth gradient of empowering the healing instead of this 'all or nothing' we have now thank you
    (0)

  7. #67
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Amenara View Post
    My only prediction is that the devs are gonna skip Glare and Holy 4 and give us Glare and Holy 5.
    Nah, we're hitting level 100! We should treat ourselves.

    WHM will get Glare, Holy, and Cure X at level 92, and then X-II at level 100 as an ultimate upgrade for reaching level 100, with a whopping 5 potency increase for each step as compared to their previous incarnations, but at least they made a fun reference to another FF game, right?

    To that end:

    SCHs will get an ability that eats their entire book, disabling them from using any abilities other than Eos-based abilities for 30 seconds, but increasing Eos' healing output by 30%. This will be in contrast to SMN, who will eat their book and become an avatar of their summons.

    AST will get what WHM was originally supposed to get at level 100, Arise, but they'll call it Equinox and it will only provide its full healing potency (2-4% of max HP on target's incapacitation) based on an internal RNG that improves if the target was a melee DPS or ranged DPS at the time of casting (based on Eorzean time of day), meanwhile AST will lose a flat 50 potency on all of their personal damage tools to compensate, taking effect as soon as they get the ability.

    At level 96, SGE will get the ability to perform a melee-ranged, single target "surgery" (translated: shoot another laser) in battle to inflict a context-sensitive debuff with no major effects attached to it, and later get a trait at level 100 to increase the potency of Pneuma by 5% if the enemy has that debuff. The debuff will last for 10 seconds, and the surgery will be on the GCD and deal no damage of its own.

    /s, I hope
    (0)

  8. #68
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MintnHoney View Post
    SCHs will get an ability that eats their entire book, disabling them from using any abilities other than Eos-based abilities for 30 seconds, but increasing Eos' healing output by 30%. This will be in contrast to SMN, who will eat their book and become an avatar of their summons.
    I mean...not gonna lie, that sounds a lot more fun and...well...GOOD than current Dissipation.

    For 30 seconds, I can't use Adlo, Succor, or (lol?) Physic, and my Faerie abilities hit like a truck? I mean...that sounds kind of cool, actually. Would need a little tweak. For example, my SCH idea (shameless plug: https://forum.square-enix.com/ffxiv/...e-Proposal-SCH ) was to have Energy Drain and (basically) Lustrate use Faerie Gauge (Lustrate being what Aetherpact turns into in this case), so your example mixed with that, add one more thing "for the 30 seconds, you have unlimited Faerie Gauge) would be amazing. For 30 seconds, you can rapid fire off Energy Drains while spot healing with Lustrate and still have Fey Blessing, Fey Illumination, and Whispering Dawn?

    That...doesn't actually sound BAD, honestly. I'm sure it wouldn't be balanced at all and would screw with people that judge their worth by always having a GCD rolling, but it actually sounds fun machine gunning Energy Drains and Lustrates.

    The SMN one is honestly what we do already. Just stand in melee range when you do Titan Phase and you have that same experience.
    (0)

  9. #69
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    I mean...not gonna lie, that sounds a lot more fun and...well...GOOD than current Dissipation.

    For 30 seconds, I can't use Adlo, Succor, or (lol?) Physic, and my Faerie abilities hit like a truck?)
    I read it as 'Ability' type skills, ie, no SCH-based OGCDs, so no Indom, Soil, Protraction, etc, which would be rough to work around, as Eos alone isn't gonna keep up even with 30% boosted healing

    If it works like as you said though, that'd mean that it's every non-fairy skill regardless of it's weaponskill/spell/ability flags, in which case, no Broil for 30s? lol
    (4)

  10. #70
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I read it as 'Ability' type skills, ie, no SCH-based OGCDs, so no Indom, Soil, Protraction, etc, which would be rough to work around, as Eos alone isn't gonna keep up even with 30% boosted healing

    If it works like as you said though, that'd mean that it's every non-fairy skill regardless of it's weaponskill/spell/ability flags, in which case, no Broil for 30s? lol
    What's that meme? "Stop! I can only get so..."?

    I mean, it'd be one way to cut down on Broilspam.

    I guess it depends on how often you're using that other stuff. A lot of stuff you can heal with Whispering Dawn and Fey Blessing. (Like...way more than we've any right to be healing with just those things alone... <_< ), but yeah, you're right. I was just thinking of something that let you machine gun Energy Drains while throwing out bomb Faerie heals on people 1/4th of the time. Still sounds way more fun than current Dissipation.
    (0)

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