Quote Originally Posted by Supersnow845 View Post
Melee disliking adds phases is far older than the excessive RNG damage problems we have now, all the way back at T4 if you happened to be let into a party on DRG or MNK (hard when triple BRD was almost meta) you despised T4, A2 was similar as was seiryu (I honestly can’t remember if they counted damage in adds for tsyukoyomi)
Did fine in each of those fights as MNK and DRG (and as NIN and SAM on Seiryu)...

MNK and DRG in T4 and A2S were a non-issue unless running high-SkS, from the simple fact that this game has always and continues to screw over the resource-efficiency of its Speed stats (and AoEs were very TP-intensive back then, especially DRG's).

Quote Originally Posted by Supersnow845 View Post
I’ve never mained melee so I can only guess at the reason (melee tend to have weak and unbalanced AOE’s compared to say DNC/BLM/SMN) but it’s an old phenomenon that melee don’t like adds phases
No, historically melee had some of the strongest sustained AoE short of unintentional outliers like ARR BLM (Flare and F2 were nerfed thereafter) and HW SMN (Bane was nerfed thereafter). The limitations were simply TP, but Bard and MCH were even more thereby screwed, Holy trucked WHM's MP (despite it originally outpacing BLM over 6-7 GCDs, especially if said BLM had no Ether or Convert), and SCH's and SMN's AoE was limited to Bane, Miasma II, and an infrequent Trance.

Melee did not hate AoE fights. They did just fine in AoE fights. And with TP having been removed, they (and Rangers) lack their main historical weakness.