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  1. #1
    Player
    ForsakenRoe's Avatar
    登録日
    2019/04/02
    投稿
    2,438
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    賢者 Lv 100
    Quote 引用元:Nizzi 投稿を閲覧
    I spent like 2 days thinking about it.
    Ironically, that's probably more time than SE is going to
    (11)

  2. #2
    Player
    登録日
    2021/10/12
    投稿
    959
    Quote 引用元:ForsakenRoe 投稿を閲覧
    Ironically, that's probably more time than SE is going to
    Lmao I thought the same thing after I wrote that
    (6)

  3. #3
    Player
    Renathras's Avatar
    登録日
    2014/12/27
    投稿
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    白魔道士 Lv 100
    Quote 引用元:Nizzi 投稿を閲覧
    Apologies for the wall of text, I spent like 2 days thinking about it.
    Honestly, despite people saying otherwise, I think "wall of text" posts are actually good. Means people put thoughts into things. And as pessimistic as you are about the game, Nizzi, I find your posts some of the most interesting and worthwhile to read.

    I think your Realistic assessment is probably correct, though there may be elements of your Optimistic mixed in with it. I doubt they'll do all the stuff on your Pessimistic side. The only thing I could think they might do is remove ED again (though fairly unlikely). I don't even think they'll remove any DoTs since they seem to want the Healers to have unified damage kits for...reasons. The only way I'd see them removing a DoT from one healer is if they added a DoT to another (giving it 2). I could see that "surprise" rework of SCH happening, though, since you're right about that argument being used for DRG but also they said the same for SMN.
    (2)

  4. #4
    Player
    SargeTheSeagull's Avatar
    登録日
    2016/12/07
    投稿
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    赤魔道士 Lv 100
    I'm very cautiously optimistic. At the very least, I do expect them to make healers (and every job for that matter) less top-heavy in terms of when they gain spells. WHM will get lillies in the 40's, SGE will get kardia around 15, aoe's in the 20's, stuff like that. I think it's reasonable to expect the devs have listened at least a little bit because 90% of feedback I've seen gameplay wise for a while is some variation of "stuff is too easy it's boring" and telling people to go do ultimate didn't work. So cautiously optimistic predations: (level changes aside)

    WHM:
    Aero 3, deals 300 potency, 15 sec cooldown, increases the potency of your next heal.
    Protect, AoE barrier.

    SGE:
    Phlegma has a 20 sec cooldown now
    Pankardia: 120 sec cooldown, applies karida to the party for 10 sec

    SCH:
    Miasma 3, 30 sec DoT
    Energy Drain deals extra damage when both DoT's are up

    AST:
    Card fuckery i dont even know.
    (4)

  5. #5
    Player
    Allegor's Avatar
    登録日
    2018/09/05
    投稿
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    賢者 Lv 90
    • 10 potency upgrade on our dots(if not removed)
    • more redundant healing ogcds
    • maybe an extra stack of Assize, Phlegma and the like
    • an old deleted ability given a paintjob.

    Or who knows, maybe not even that. I'd be glad to be proven wrong though.

    Quote 引用元:SargeTheSeagull 投稿を閲覧
    SGE:
    Phlegma has a 20 sec cooldown now
    Pankardia: 120 sec cooldown, applies karida to the party for 10 sec
    I pray to whatever God(s) out there it's not locked to 92+ because an aoe Kardia is something that should've been there from the beginning.
    (1)
    2023/08/14 17:04; Allegor が最後に編集
    Quote 引用元:Allegor 投稿を閲覧
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    Niroken's Avatar
    登録日
    2013/09/01
    投稿
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    白魔道士 Lv 90
    -Upgrade previous damage/healing by changing the number of the spell to a higher one.
    -Adding more healing abilities we don't need
    or the more likely case
    -Removing older healing spells, changing the name and skill effects and slapping them on higher levels so we can have more healing abilities AND basically no button bloat.

    WHM might actually get Stoneskin II again but named something else and with more sparkles.
    (2)

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