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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fulminating View Post
    funny coloured numbers
    Hitting adds, by nature of a greater number of hits, are less prone to RNG-based differences between parses.

    So, which is it? Are melee/ffloggers somehow the reason we were 'forced' to have less luck-based variation between runs by way of more guaranteed-crits, or are they the reason we can't have things that would have much more split and even damage, which would do the same?

    Again, most melee would see increased advantage over other jobs from the inclusion of more sudden and high counts of adds. 'Pandering to melee' is not the reason we've seen fewer adds waves in raids.
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    Last edited by Shurrikhan; 08-05-2023 at 05:57 PM.