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  1. #51
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnotherPerson View Post
    What I expect/predict for WHM

    Glare IV:
    Potency increased to 320.
    Holy IV:
    Potency increased to 170.

    Enhanced Assize: 2 charges
    Enhanced Tetragrammaton: 2 charges

    Afflatus Purgation - Spell, Instant Cast, 120s cd
    Deals unaspected damage to all enemies in a straight line before you with a potency of [Glare IV] for the first enemy, and 50% less for all remaining enemies.
    Additional Effect: Regen
    Cure Potency: 250
    Duration: 12s
    - No chance does Holy jump past 160, the game would be so imbalanced /s

    - Assize/Tetra 2 charges are years late at this point like goddamn

    - I cannot get over this Purgation suggestion, I don't know if it's intentional, but Medica 2 currently totals 1000. You've got 'the awe inspiring level 100 WHM skill' as 'damage neutral Medica 2, but you need a target and also it's a 2min CD'.
    And the best part is, that sounds like exactly the kind of stale bread SE would throw WHM. Like, the idea is so boring that it's the perfect suggestion if the goal was 'get it approved by the design teams' lmao
    At least mine's 1200 so it's 'a little bit better than [Med2 but need target and 2min CD]' but yeh, I just love how we're all on this mental bandwagon of 'what is the absolutely most vanilla, no, literal frozen water suggestion for a capstone? I know, 2min CD that is just a damage neutral version of something we have already'. Fits right in with how Rapture's just Med1 with damage neutrality, or Solace and Cure2
    (8)
    Last edited by ForsakenRoe; 08-05-2023 at 02:38 PM.

  2. #52
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I mean that’s basically what pneuma is already and for some reason people absolutely loved it (don’t ask me why)

    Sure it’s on a shield healer but it’s basically just a patchwork fix to the fact that SCH can recite indom to force it to crit, as a level 90 skill it’s pathetic considering SCH can already do it at level 76 and SCH’s 90 skill is actually good
    (0)

  3. #53
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean that’s basically what pneuma is already and for some reason people absolutely loved it (don’t ask me why)

    Sure it’s on a shield healer but it’s basically just a patchwork fix to the fact that SCH can recite indom to force it to crit, as a level 90 skill it’s pathetic considering SCH can already do it at level 76 and SCH’s 90 skill is actually good
    Keep in mind that Pneuma is a damage neutral attack but is also a pretty strong heal, which can be boostd even higher with Zoe, is an AOE (line) attack that can hit more enemies,...and...well...it's also...a big laswer and people like that... <_<
    (0)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,569
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Renathras View Post
    Keep in mind that Pneuma is a damage neutral attack but is also a pretty strong heal, which can be boostd even higher with Zoe, is an AOE (line) attack that can hit more enemies,...and...well...it's also...a big laswer and people like that... <_<
    Of which nothing really there matters, sure it can be boosted with Zoe but it’s not like SGE is lacking on high potency free heals, it still remains a poor patchwork counter to critdom

    As for it being a line AOE that would be even mildly interesting if they ever did interesting add’s phase but melee doesn’t like adds phases so they are dead in the water, even then if an adds phase made pneuma more interesting to use you are wasting its heal for damage which square doesn’t like us doing (it’s only the entire healer rioting 3 expansions running that has kept ED alive)
    (0)

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Supersnow845 View Post
    melee doesn’t like adds phases so they are dead in the water,
    ???

    Why would the role that, other than maybe Physical Ranged, most easily respond to and exploit add phases... dislike add phases?
    (1)

  6. #56
    Player
    Snat's Avatar
    Join Date
    Aug 2013
    Location
    Gridana
    Posts
    192
    Character
    Patricia Nirvana
    World
    Moogle
    Main Class
    Conjurer Lv 90
    I would like to see a few things for White Mage is to give it the Summoner treatment with how things upgrade over time.

    I would like to see Stoneskin return and then upgrade to Divine Bension at its current level. Bring back Protect and then upgrade it to Aquaveil later at its current level. This gives it OCD barriers during the CNJ stage of the job.

    I would then like to see Aero III make a return (and then upgraded to Banish, Banish II etc). I would then love to see an AOE added at level 15 and following the CNJ theme call it Quake or something earth related and then upgrade it to Holy, Holy II etc later. I miss when we had Blizzard II for low-level dungeon AOEing.

    At a higher level, I would like to see more usage with our lilies - even if it is just a lily version of all of our GCD heals assuming they switch the buttons automatically and make Misery an OGCD so we can press it the second we get three blood lilies so we don't cap them healing back to back. A gap closer would be nice - I am assuming all of the healers will get them and other jobs soon and naturally should be at a lower level although I do see it being the 9x skills.

    For the other healers, I would like to see similar treatment as a lot of skills you get at a higher level than you should and all should be able to AOE in the first dungeon of the game.

    Edit: Forgot to add but I would also like to see a skill glamour some so you can design which version of the upgraded skill you want to use. So you could select Stone IV animation to be used in Glare's IV place etc.
    (1)
    Last edited by Snat; 08-05-2023 at 04:32 PM. Reason: Forgot a bit

  7. #57
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Snat View Post
    I would then love to see an AOE added at level 15 and following the CNJ theme call it Quake or something earth related and then upgrade it to Holy, Holy II etc later. I miss when we had Blizzard II for low-level dungeon AOEing.
    Something I've proposed for a while:

    CNJ learn "Water" at level 15. It used to learn Fluid Aura at that level, so it would be fitting. The Water spell, here, would be an AOE like Vivi's version of the spell in FF9 where it bubbles up into the air then bursts doing water damage. Have it then, at level 45, upgrade via trait to Holy. It'd only be for 30 levels, but this would give us a water spell for at least a little while and serve as an AOE attack for CNJ/WHM from level 15-45 when it gets Holy. Seemed a tidy solution to me, anyway.
    (1)

  8. #58
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Shurrikhan View Post
    ???

    Why would the role that, other than maybe Physical Ranged, most easily respond to and exploit add phases... dislike add phases?
    funny coloured numbers
    (0)

  9. #59
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,002
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I just had a terrible thought about the AST rework, what if they redesigned Earthly Star into Assize? It's a very real possibility that they might think the timing aspect of the skill would be harder for new players to use, so they might just make it an instant explosion of healing and damage like Assize.
    (1)

  10. #60
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,858
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by fulminating View Post
    funny coloured numbers
    Hitting adds, by nature of a greater number of hits, are less prone to RNG-based differences between parses.

    So, which is it? Are melee/ffloggers somehow the reason we were 'forced' to have less luck-based variation between runs by way of more guaranteed-crits, or are they the reason we can't have things that would have much more split and even damage, which would do the same?

    Again, most melee would see increased advantage over other jobs from the inclusion of more sudden and high counts of adds. 'Pandering to melee' is not the reason we've seen fewer adds waves in raids.
    (0)
    Last edited by Shurrikhan; 08-05-2023 at 05:57 PM.

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