You see all the "Shares a cooldown with X" or a 2 spender buttons that are either AoE or ST?
Merge them together.
Congratulations you just freed 3 buttons on SAM.
There's no button bloat issue, only hotbar management issue.
You see all the "Shares a cooldown with X" or a 2 spender buttons that are either AoE or ST?
Merge them together.
Congratulations you just freed 3 buttons on SAM.
There's no button bloat issue, only hotbar management issue.
Every Job will recieve SMN treatment, except BLM.
God I hope so. Not for anyone's gameplay experience, but once the role that actually gets attention has their noses rubbed in how foul healer design is it might actually create enough complaining that they redesign...I can see it now. They'll condense the combos to one button then tack on something like Primal Rend or even just an upgrade of existing skills like Misery II or Triple Down. The net result will have you pressing one extra button every 2-3 minutes but spamming your 1 key just as much as Healers, if not more. Doesn't that sound absolutely riveting?
Okay I couldn't even believe that until the end of that sentence. They'd ignore it for half an expansion, then fix the ~3 DPS that the design team actually play, the internet will rejoice with cries of "see, they DO listen!" and call it a day.
My constant oscillation betweenGod I hope so. Not for anyone's gameplay experience, but once the role that actually gets attention has their noses rubbed in how foul healer design is it might actually create enough complaining that they redesign...
Okay I couldn't even believe that until the end of that sentence. They'd ignore it for half an expansion, then fix the ~3 DPS that the design team actually play, the internet will rejoice with cries of "see, they DO listen!" and call it a day.
“If everyone suffered like healers they would do something about it”
And
“Nobody should suffer like healers do”
Is getting called out here and I don’t like it
Please and thank you.
It's downright laughable they claimed Kaiten was removed to help with button bloat when Shoha II, Kyuten and Guren exist. The fact they added Orogeny and called it done just screamed they had no idea what to even give Warrior. Which I think is going to be a bigger problem come 7.0. None of the jobs really feel like they're missing anything. What do you give Red Mage at this point? A fourth "finisher"?
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Button Bloat is why I refuse to play certain jobs. If I'm switching jobs on the fly then I need to know the job immediately without having to scratch my head trying to remember how to play said Job.BUTTON BLOAT!!! That is what I fear the most because I know the game is gonna be great. Seems like soooo many jobs could use a good condensing and pruning of abilities. I say bring on more one button combos like Confiteor for PLD.Sure theres other things to be worried about like good rewards for time spent on difficult endeavors, but Button Bloat is comin for us ALL! Beware!!!
Button Bloat is why a lot of players tend to gravitate towards the "easier" jobs as they typically have less buttons to worry about. Like Summoner, Dancer, Warrior, and such.
If you don’t know a job then take the time to learn it’s unique playstyle, not ask them to change it to be similar to a job you already play so you can play more jobsButton Bloat is why I refuse to play certain jobs. If I'm switching jobs on the fly then I need to know the job immediately without having to scratch my head trying to remember how to play said Job.
Button Bloat is why a lot of players tend to gravitate towards the "easier" jobs as they typically have less buttons to worry about. Like Summoner, Dancer, Warrior, and such.
There is the case of too many useful buttons, which is something that should be closely watched on so it doesn't become overbearing (DRG for example), but it's also important that they keep a close eye on the 'unecessary bloat'. And by that I mean actions that should become other actions instead of being 2 separate buttons. Ironically, those examples are often seen in jobs that are alreadt on the low button count spectrum.
Dancer's Starfall Dance is only useable after you press Devilment - why Devilment doesn't become Starfall Dance, then? I know DNC is not thristy for free keybinds, but this at least could future proof some space. It's also wild that an example like this is also seen on Summoners in more than just one action, and they're the most basic job with the least amount of keys. It almost feels like this 'bloat' was purposedly placed there to somehow give the fake impression of complexity.
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