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  1. #11
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    Goring blade is a Weaponskill, not an Ability.

    It’s basically just Sonic Break from GnB without the DoT.
    It used to chain after Riot Blade, as part of an alt rotation.
    (0)

  2. #12
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,612
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hammerhorn View Post
    BUTTON BLOAT!!! That is what I fear the most because I know the game is gonna be great.
    This fear will not be an issue. Why? Because they already tackled it back in Heavensward. They saw the button bloat, addressed it for Stormblood, then addressed it in every expansion thereafter, pruning and merging and upgrading abilities to keep it at a certain maximum amount.

    If they had not been doing this, there would be far more abilities. Like twice or three times as many as there are now...
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #13
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Square will do the same thing they always do

    Delete old skills then re-add them later and pretend they are different
    The Good: Kaiten comes back, possibly with slightly different Kenki cost

    The Bad: Kaiten will not come back, we will still spam Shinten for entirety of 7.0

    The Ugly: Kaiten now makes Iaijutsus instacast
    (5)

  4. #14
    Player
    Hallideus's Avatar
    Join Date
    Jan 2017
    Posts
    20
    Character
    Spykus Hallideus
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    If the changes to PVP skills made in 6.1 have anything to give us to guess what'll happen 1 2 3 combos will end up as a one button press. Some will certainly complain about that but if the game does that for us for PvE in 7.x and it frees up space for more oGCD skills alls good in my books, especially if said skills give us a sense of class/job individuality which I feel is something this expansion has heavily been chipped away to give way for more and more homogenisation.
    (1)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Canadane View Post
    Last thing I want is one button combos.
    They're boring.
    You'll never press them out of sequence anyway. It's time we got new systems in the game.
    I don't need yet another [press me every 30 seconds ability] so I increase my DPS.
    (3)

  6. #16
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    They will consolidate the buttons of every job except dragoon. Dragoon will instead gain four new buttons, and part of the challenge of playing the job will be figuring out where the hell to put its new abilities. They will also decrease the potency of all abilities across the board, reduce the effectiveness of their buffs, and gate these four new abilities behind positionals that will indeed drop your combos entirely if missed.
    (2)

  7. #17
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Payadopa View Post
    You'll never press them out of sequence anyway. It's time we got new systems in the game.
    I don't need yet another [press me every 30 seconds ability] so I increase my DPS.
    What do you think you'll get? Please don't tell me you're that naive and think that autocombo will "give devs more space for creativity" or similar buzzphrases, because that ain't happening. They'll remove positionals and give nothing in return. They'll implement autocombo and give us nothing back. We've got massive hitboxes and half the bosses don't have positionals in EW (and difference between hitting no positionals and all of them is few %), yet they don't use it to do something creative, it's all the same, and autocombo will be same, except now jobs will be somehow even more boring.

    Look no further than SMN to see autocombo in practice. Boring job, all flashy effects with no depth, difference between someone who played SMN for 2 hours or 2 months is minimal. Just mashing same handful of buttons over and over and over again. Is that what you want?
    (7)

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,527
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yeah I can say I'm a little concerned on that front. I have 9 GCDs to weave into GNB No Mercy window now so the current window is kinda chunky. They did a great job cutting down the Gnashing Fang combo since it used to go out over all those buttons before but they're kind of limited now in what the could trim down. I suppose they could make No Mercy a trait triggered by the rotation but we might lose a little ability to adjust for times we're away from the boss or mechanic-heavy instances if we couldn't trigger it manually unless they make sure it didn't fall off after a certain amount of time.

    They could also make the 1-2-3 combo one button but I'm so used to three buttons that I know that would take some adjustment on my part.
    (0)

  9. #19
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kaynide View Post
    It used to chain after Riot Blade, as part of an alt rotation.
    Yes, but it is still a GCD, not an oGCD, like you claimed, which is what the poster was pointing out.
    (0)

  10. #20
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deo14 View Post
    What do you think you'll get? Please don't tell me you're that naive and think that autocombo will "give devs more space for creativity" or similar buzzphrases, because that ain't happening. They'll remove positionals and give nothing in return. They'll implement autocombo and give us nothing back. We've got massive hitboxes and half the bosses don't have positionals in EW (and difference between hitting no positionals and all of them is few %), yet they don't use it to do something creative, it's all the same, and autocombo will be same, except now jobs will be somehow even more boring.

    Look no further than SMN to see autocombo in practice. Boring job, all flashy effects with no depth, difference between someone who played SMN for 2 hours or 2 months is minimal. Just mashing same handful of buttons over and over and over again. Is that what you want?
    I can see it now. They'll condense the combos to one button then tack on something like Primal Rend or even just an upgrade of existing skills like Misery II or Triple Down. The net result will have you pressing one extra button every 2-3 minutes but spamming your 1 key just as much as Healers, if not more. Doesn't that sound absolutely riveting?
    (4)

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