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  1. #27
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Renathras View Post
    Ty has outright said all Healers must be changed, not even one can remain. He also opposed the idea of adding a new healer with the current paradigm while changing the existing four so that a person who likes healing now could "shelter" under the new healer. (That discussion in particular went hairy because of confusion over it being a Class or a Job, since we know classes in FFXIV aren't full Jobs, but he seemed not to like the idea of there being a healer Job that might have an aesthetic he'd like to play that doesn't exist in the changed/more complex state).
    I like how you went out of your way to explain my stance for me (crudely) but failed to add in that I am entirely in support of reworking a healer to appeal to players who do not want to DPS as healers. You didn't feel like that was an important aspect of my stance to share with the class? I wonder why.

    EDIT: Since you hated the idea of repurposing Conjurer because of arbitrary language that actually doesn't affect the game's engine in any functional way, I came up with a better idea just for you. After finishing the level 30 Conjurer questline a new quest unlocks where Syphie hands you her mother's job stone: White Mage (Classic) or WMC. This is an alternative version of White Mage that shares the same level and equipment, but uses a different job stone, similar to Summoner and Scholar. It's based on traditional White Mage spells.

    Here's the full level-up list

    Here's the final action list at level 100:


    Offensive Spells:
    Dia (Classic) - Single target damage with a potency of 430. 1.5 second cast. 200 MP. GCD
    Holy (Classic) - AoE Damage around target and all enemies nearby the target with a potency of 215. Inflicts Stun for 4 seconds. 1.5 second cast. 400 MP. GCD.

    Healing Spells:
    Cure (Classic) - Single target healing with a potency of 600. Instant cast. 300 MP. GCD
    Cure II (Classic) - AoE heal on target and allies around target with a potency of 400. 1.5 second cast. 600 MP. GCD
    Cure III (Classic) - Single target healing with a potency of 1100. Instant cast. 600 MP.
    Cure IV (Classic) - AoE heal on target and allies around target with a potency of 600. 1.5 second cast. 800 MP. GCD
    Regen (Classic) - Single target healing over time with a potency of 150. Lasts 30 seconds. Instant cast. 600 MP. GCD.
    Regen II(Classic) - AoE healing over time on target and allies around target with a potency of 150. Lasts 45 seconds. 1.5 second cast. 1000 MP. GCD
    Arise (Classic) - Resurrects target to a weakened state but with full HP. 2400 MP. 8 second cast. GCD.

    Mitigation Spells:
    Protect - Single target 15% physical mitigation for 20 seconds. Increases the healing magic potency of your next healing spell by 20%. Instant cast. 300 MP. GCD
    Protect II - AoE 10% physical mitigation on self and all allies nearby you for 15 seconds. Increases the healing magic potency of your next healing spell by 20%. 600 MP. GCD.
    Shell - Single target 15% magical mitigation for 20 seconds. Increases the healing magic potency of your next healing spell by 20%. Instant cast. 300 MP. GCD
    Shell II - AoE 10% magical mitigation on self and allies nearby you for 15 seconds. Increases the healing magic potency of your next healing spell by 20%. 600 MP. GCD.

    OGCD Abilities:
    Pray - AoE heal on self and all nearby allies with a potency of 400. OGCD. 20 second cooldown. 3 Charges.
    Renew - Fully restores HP to self and all allies nearby you. OGCD. 120 second cooldown.
    Unicorn - Summons a Unicorn at a fixed location that restores HP to all allies within 30 yalms of it every 3 seconds with a potency of 400. Lasts 15 seconds. OGCD. 120 second cooldown.
    Charge - Restores 20% of your missing MP. OGGCD. 45 second cooldown.
    Silence - Inflicts Silence for 2 seconds. OGCD. 45 second cooldown.
    Blind - Inflicts Blind for 15 seconds. OGCD. 45 second cooldown.


    There you go, a healer with as much flavor as a plain oatmeal to suit your tastes independent of the current White Mage, but as a separate job, and with the identity and nomenclature you particularly enjoy.
    (1)
    Last edited by ty_taurus; 08-03-2023 at 08:21 AM.