
Originally Posted by
Renathras
Ty has outright said all Healers must be changed, not even one can remain. He also opposed the idea of adding a new healer with the current paradigm while changing the existing four so that a person who likes healing now could "shelter" under the new healer. (That discussion in particular went hairy because of confusion over it being a Class or a Job, since we know classes in FFXIV aren't full Jobs, but he seemed not to like the idea of there being a healer Job that might have an aesthetic he'd like to play that doesn't exist in the changed/more complex state).
I like how you went out of your way to explain my stance for me (crudely) but failed to add in that I am entirely in support of reworking a healer to appeal to players who do not want to DPS as healers. You didn't feel like that was an important aspect of my stance to share with the class? I wonder why.
EDIT: Since you hated the idea of repurposing Conjurer because of arbitrary language that actually doesn't affect the game's engine in any functional way, I came up with a better idea just for you. After finishing the level 30 Conjurer questline a new quest unlocks where Syphie hands you her mother's job stone: White Mage (Classic) or WMC. This is an alternative version of White Mage that shares the same level and equipment, but uses a different job stone, similar to Summoner and Scholar. It's based on traditional White Mage spells.
Here's the full level-up list
Here's the final action list at level 100:
Offensive Spells:
Dia (Classic) - Single target damage with a potency of 430. 1.5 second cast. 200 MP. GCD
Holy (Classic) - AoE Damage around target and all enemies nearby the target with a potency of 215. Inflicts Stun for 4 seconds. 1.5 second cast. 400 MP. GCD.
Healing Spells:
Cure (Classic) - Single target healing with a potency of 600. Instant cast. 300 MP. GCD
Cure II (Classic) - AoE heal on target and allies around target with a potency of 400. 1.5 second cast. 600 MP. GCD
Cure III (Classic) - Single target healing with a potency of 1100. Instant cast. 600 MP.
Cure IV (Classic) - AoE heal on target and allies around target with a potency of 600. 1.5 second cast. 800 MP. GCD
Regen (Classic) - Single target healing over time with a potency of 150. Lasts 30 seconds. Instant cast. 600 MP. GCD.
Regen II(Classic) - AoE healing over time on target and allies around target with a potency of 150. Lasts 45 seconds. 1.5 second cast. 1000 MP. GCD
Arise (Classic) - Resurrects target to a weakened state but with full HP. 2400 MP. 8 second cast. GCD.
Mitigation Spells:
Protect - Single target 15% physical mitigation for 20 seconds. Increases the healing magic potency of your next healing spell by 20%. Instant cast. 300 MP. GCD
Protect II - AoE 10% physical mitigation on self and all allies nearby you for 15 seconds. Increases the healing magic potency of your next healing spell by 20%. 600 MP. GCD.
Shell - Single target 15% magical mitigation for 20 seconds. Increases the healing magic potency of your next healing spell by 20%. Instant cast. 300 MP. GCD
Shell II - AoE 10% magical mitigation on self and allies nearby you for 15 seconds. Increases the healing magic potency of your next healing spell by 20%. 600 MP. GCD.
OGCD Abilities:
Pray - AoE heal on self and all nearby allies with a potency of 400. OGCD. 20 second cooldown. 3 Charges.
Renew - Fully restores HP to self and all allies nearby you. OGCD. 120 second cooldown.
Unicorn - Summons a Unicorn at a fixed location that restores HP to all allies within 30 yalms of it every 3 seconds with a potency of 400. Lasts 15 seconds. OGCD. 120 second cooldown.
Charge - Restores 20% of your missing MP. OGGCD. 45 second cooldown.
Silence - Inflicts Silence for 2 seconds. OGCD. 45 second cooldown.
Blind - Inflicts Blind for 15 seconds. OGCD. 45 second cooldown.
There you go, a healer with as much flavor as a plain oatmeal to suit your tastes independent of the current White Mage, but as a separate job, and with the identity and nomenclature you particularly enjoy.