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Thread: SAM is dead

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  1. #1
    Player
    CelestiCer's Avatar
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    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
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    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Could you elaborate on the bolded ones?

    Chiten feels more like Third Eye glued to PvE WAR Vengeance, and I'm not sure what you mean by "Senei shared with Guren".
    My post was about the changes before 6.1 Samurai changes, but I'll elaborate

    Going back to " Shadowbringers " and Third Eye was still linked to Hissatsu: Seigan at Level 66 giving the fantasy feel of blocking damage and counterattacking with damage. They essentially removed Seigan from PvE SAM and shoved it onto PVP SAM, renaming it Hissatsu: Chiten as it reduces damage like Third Eye and reflects damage which mirrors the concept of Seigan's counterattack, only in a auto-playing manner.

    Hissatsu: Guren back in " Stormblood " was not a shared skill, until the introduction of Hissatsu: Senei which didn't improve anything. Then later on reducing its Kenki cost by half. Combine that with Kaiten removal? and our resource management truly becomes... negative braincell activity with brainless Shinten spamming. It also show cases another button that came into our skill-kit that could have been removed over Kaiten or just never been introduced... and were not even at Shoha I and II yet, mhm...
    (8)

  2. #2
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
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    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CelestiCer View Post
    Going back to " Shadowbringers " and Third Eye was still linked to Hissatsu: Seigan at Level 66 giving the fantasy feel of blocking damage and counterattacking with damage. They essentially removed Seigan from PvE SAM and shoved it onto PVP SAM, renaming it Hissatsu: Chiten as it reduces damage like Third Eye and reflects damage which mirrors the concept of Seigan's counterattack, only in a auto-playing manner.
    Alright, I understand what you're saying now.

    I personally think that's stretching the logic a bit, but I can see where you're coming from conceptually.

    Quote Originally Posted by CelestiCer View Post
    Hissatsu: Guren back in " Stormblood " was not a shared skill, until the introduction of Hissatsu: Senei which didn't improve anything.
    Oooooh okay, now I understand what you mean.

    I was wracking my brain trying to figure out if I'd had a stroke or something, because I couldn't remember a time that Senei and Guren didn't share a CD.

    But now I get what you're saying — Senei was just Guren but split into 2 buttons depending on target count, so it actually added ~nothing to the rotation other than some keybloat disguised as a cool new gift. And then everyone gobbled it up because, admittedly, it looked really cool.

    Quote Originally Posted by CelestiCer View Post
    Then later on reducing its Kenki cost by half.
    Yeah I still don't understand this one.

    I've tried to figure out their goal here and it feels like the Pepe Silvia meme.

    Like I cannot honestly think of ever having a conversation with any Samurai player, of any skill level, who expressed difficulty pooling the 50 Kenki for Senei/Guren, especially after Hagakure got morphed into Ikishoten.

    Quote Originally Posted by CelestiCer View Post
    Combine that with Kaiten removal? and our resource management truly becomes... negative braincell activity with brainless Shinten spamming.
    Yeah I get what you're saying now — you're constructing a map of how cascading changes slowly trivialised Kenki as a resource consideration more and more, culminating in the current nadir that it's reached.

    Makes sense, I don't really disagree with any of it. My only major point of divergence is that I don't think Kenki was ever very well-designed and needed serious help as a resource from Day Zero, but I agree that its current state is atrocious by comparison.
    (0)

  3. #3
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
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    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Yeah I still don't understand this one.

    I've tried to figure out their goal here and it feels like the Pepe Silvia meme.

    Like I cannot honestly think of ever having a conversation with any Samurai player, of any skill level, who expressed difficulty pooling the 50 Kenki for Senei/Guren, especially after Hagakure got morphed into Ikishoten.
    " Explanation Kenki reduction change of Senei/Guren "

    You want to cast Senei within Raidbuffs, which is not directly immediately after you use Ikishoten in your opener. This is not difficult... It's about the balancing act, that you're trying to pool as much as kenki as you can into your burst phase and raidbuffs... This is all made extra thoughtless after the 6.1 changes of Senei costing 25 and deletion of 20 Kaiten. The balancing act while still there to max out DPS for raidbuffs? is nowhere near as nuanced as it used to be as it is just spamming Shintens.

    Like " Shurrikhan " mentioned here in " the comprehensive Kaiten thread ", our spenders used to be 10, 15, 20, 25, and 50 Kenki. Now its just spamming 25's i.e Shinten.

    Based on your other posts? clearly you can read an up-to-date skill-kit. Yet you sound like the most inexperienced player on Samurai topics. Analyzing a Job's rotation and skills? is not to be compared to executing one properly... and nothing tells me that you have experience with Samurai at all. Genuinely makes me wonder what interests you so much to posts so many reponses on Samurai threads, mhm...
    (3)

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