
Originally Posted by
Reese_Clairdale
Normally I would never advocate for the removal of skills, but out of any skill added to SAM, Senei has probably the most inelegant implementation; it actively works against SAM's kit.
1.) Guren started out as our ultimate capstone oGCD used in all situations, costing double the Kenki used for the single target or AoE oGCD skills. Made perfect sense both in terms of practical usage and aesthetics.
2.) Guren drains a resource with multiple uses, potentially locking you out of other skills. Geirskogul enables new skills in your rotation. The similarities begin and end with them being line AoEs.
3.) 5.0 release, and suddenly Guren gets relegated to dungeon trash pack duty as soon as you hit 72, losing a lot of its luster. To make matters worse, when you level sync to 70 and lose Senei, you have to swap Guren to the "big single target oGCD" slot on your hotbar to preserve your muscle memory.
4.) 6.0 release, now both Senei and Guren are made 25 Kenki to enable maximum oGCD spam since we also had to fit in multiple Kaiten during the opener. By this point, Guren has gone from "Universal oGCD Nuke" to "that thing you hit after Ikishoten when the tank has everything grouped up."
Knowing that you use single target skills for single target and AoE skills for AoE when they share a cooldown / resource isn't a decision that requires extreme situational awareness, and having 2 separate buttons dedicated to spending the Meditation gauge is too much. It's not necessary for every skill to have its function be split every expansion. IMO a skill can feel more powerful when it's appropriate for all situations, and this feeling is enhanced further when they already have long cooldowns and are earned at the max level from their respective expansions.
Once again, my proposal here is to make them 25 Kenki spenders in addition to spending Meditation stacks, then have them temporarily replace Shinten and Kyuten when ready. Both buttons get removed while preserving both skills by integrating them into buttons with identical use cases, you get less Shinten/Kyuten spam, and now the potency is appropriate for skills that have to be built up with 3 Iaijutsu since it spends resource from 2 gauges.