Quote Originally Posted by Kazhar View Post
This is nonsense. Have you heard of "show, don't tell"?
There are many ways to tell a story without having to preach its themes.
One of my favorite game I've played, Outer Wilds, tells his story mostly through conversations from the past. At no point it really stops to tell you what's it all about yet the message is very clear. The DLC goes further by enriching the world and its story without a single line of dialogue.

Excellent stories can be told with very little words, and the opposite is also true.
Using a game that constantly explicitly asks philosophical questions while also proposing a 'correct' answer with it's ending is used as example of a game that doesn't preach it's themes. No offense, but as much as I love OW myself, its themes are just as explicit. Maybe just not repeated as much, but it's a different medium of a game too, so that's understandable to me.