
Originally Posted by
DiaDeem
From all your posts, it's becoming clear to me that you really haven't played much Final Fantasy at all.
From your strange fixation on a non existent rule of having every primal ever in every game, to you seemingly being surprised at the themes that actually have been in most FF games, I don't think you really know what you're talking about.
From the grim story the characters face in II and Cecil's conflicts in IV, to the bounce back from VI's heroes and the fact that VII was made as a way to deal with death and loss, and from X's quest leading to death and XIII's characters dealing with the concept of their mortality through a forced focus, and basically every other plot in the series I didn't just paraphrased, Final Fantasy has always been about comradery, overcoming impossible odds through it, the meaning of living and the conflicts that come with it.
These themes were just picked up by CBUIII, and regardless of how well they've been executed each time, they've been at the core of Final Fantasy story telling for over 35 years.
Ishikawa wrote Shadowbringers and Endwalker. FFXVI was written by Kazutoyo Maehiro. XIV was directed by Yoshida, but XVI was directed by Hiroshi Takai abd Maehiro himself. The creative heads are different for each game. The themes remain as they did in the times of Hironobu Sakaguchi, Yoshinori Kitase, Kazushige Nojima and Testsuya Nomura, just to name a few.
This means that only one of the following three options justifies this kind of a post:
1.- You haven't ever really played this series at all and are just realizing these are common themes in it.
2.- You did play a few games, but the core themes just flew over your head because of lack of attention or capacity to understand them.
3.- You have played FF and know these themes are in the series, and thus you're making this post conciously in bad faith to pick a bone with CBUIII for some reason.
I don't know which one of the three is worse, but none of the posts you've ever made has made much sense.