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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,931
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Empty world design is a result of the over abundance of fast travel. It's far easier to get away with when very few people actually explore or travel around areas to see it. The initial ideas and incentives didn't work out the way they hoped and it was decided no more effort was needed because people just teleport everywhere and only stick around in most zones long enough to connect the quest marker dots.
    100% agree. Fast travel is the reason the game is so barren and design is so poor. Everyone does it so no need to put effort. This is like cities designed for cars in America, they barren and unwalkable because everyone drives everywhere. The consequence is there are very few places to see.
    (5)

  2. #2
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ath192 View Post
    100% agree. Fast travel is the reason the game is so barren and design is so poor. Everyone does it so no need to put effort. This is like cities designed for cars in America, they barren and unwalkable because everyone drives everywhere. The consequence is there are very few places to see.
    Part of me wonders if they didn't do fast travel newer players would be turned off or people wanting to play it and not fancy doing the wow method of flight paths etc. We have to in some way understand the old style of play isn't as popular anymore and that's because the times have changed and gaming has changed. Most people that like the old systems are likely early to late 30s or in the 40s. We are a diminishing player group and games must try and foster new interest, that doesn't mean they couldn't compromise a middle ground because I agree the world needs it, they craft these spaces and as soon as you've done the 'story' of that area and your aetherial wind spots then the rest of your time spent there is purely an aerial view...unless your hunt training which even then is stop and go. 16 proves they can craft super detailed landscapes that are very pretty (not going into linearity here just the visual storytelling of the map) I hope with the graphics update and with 7.0 they design areas that make people want to explore and they improve on systems like FATEs and treasure maps to get people to want to spend more time in them. Only gatherers spend the most time in it and that's laughable if you think about it.
    (2)