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  1. #71
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by SieyaM View Post
    I'm not sure I would call "dodge incoming attacks" a strategy. Auto-regen is a strategy. Utilizing buffs and debuffs is a strategy as well, even investing in attack heavy characters and building them up to be one hit killers is a strategy.
    Wow such great strategies. Get stronger.

    Seriously not much different than "don't get hit". Like I said, the strategy elements in most previous FF games we're minimal at best. Emphasize on "most".

    I'll still sing praises to FFV's boss designs that requires more thought and creativity from the player but FF1-3 are just as simple as FFXVI with FFIV barely having more depth thanks to the ATB and counters.
    (0)

  2. #72
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Ath192 View Post
    It does. The game is just so easy you can button mash through it. Now, I can see you refusing to recognize it because the game lacks so much depth but it's there. For example in plenty of battles when I botched a dodge or was unsure I tended to use an ability to trigger the super armor and I wouldn't get thrown around at very least. That was my strat. I tried parrying for a while but I wasn't consistent enough and it wasn't worth the hassle.

    The game does attempt to force not using ranged most of the time since it does so little, but you can main it nonetheless.

    I would also say only like 10% of all attacks in game were unblockable and or area attacks. Each boss only had one or two abilities that were like that. The rest were standard movesets. Especially when it came to trash mobs, which were a higher volume of enemies vs the boss battles.
    Button mashing only gets you so far. I hope to assume we're talking about not using the accessibility accessories, because you still get damaged when you do your Eikon abilities and later bosses have actual counters to spam heavy moves.

    Honestly the game becomes more of learning when to dodge and counter, which is still satisfying. It baffles me what people are looking into fights if they believe that FFXVI is much boring than previous games combat systems.

    They're all the same level of quality imo. And no, this doesn't mean I think the games combat is amazing. It's ok, just like all the other combat systems were just OK.

    Want an actual fun action rpg combat, play any of the Tales games or heck even Kingdom Hearts 2 FM on Critical Mode.

    Trash mobs are still somewhat of a joke.
    (0)

  3. #73
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Button mashing only gets you so far. I hope to assume we're talking about not using the accessibility accessories, because you still get damaged when you do your Eikon abilities and later bosses have actual counters to spam heavy moves.

    Honestly the game becomes more of learning when to dodge and counter, which is still satisfying. It baffles me what people are looking into fights if they believe that FFXVI is much boring than previous games combat systems.

    They're all the same level of quality imo. And no, this doesn't mean I think the games combat is amazing. It's ok, just like all the other combat systems were just OK.

    Want an actual fun action rpg combat, play any of the Tales games or heck even Kingdom Hearts 2 FM on Critical Mode.

    Trash mobs are still somewhat of a joke.
    No of course no handicaps were used. But I absolutely felt the game was easier than it should’ve been. Button mashing was used as hyperbole for not having to know how to combo actions correctly and being able to spam Dodges and random abilities without thinking too much about it. This is why people think the game has no strategy it has a rather low bar of difficulty.

    I’ll give you a small example. Even though casual, the burn in storm blood left a lasting impression on most people because that dragon would wreck you. It wasn’t super hard or anything but it did score kills. Party members had to collaborate a bit. Unfortunately, I already beat XVI and I can’t recall a fight ever making me feel like that or that I will remember because it took me a few tries. I will remember some for their cool effects.

    But yeah. I just developed a very basic approach to the game early on and basically walked in and owned everything that stood in my way with little difficulty. I also haven’t heard anyone say the game is hard either.

    I do know what you mean in the later bosses. Some of them did manage to cancel my abilities occasionally and i had to wait for the cooldown, but seldom enough that I could just keep doing the same stuff without having to rethink my strat.

    Being a Fantastically stubborn person you have no idea how many bodies I threw at the first boss in elden ring though, and malenia. I would consider those on the higher end of the casual difficulty spectrum. There were ways to cheese but I legit ran in there with no magic and just straight up tanked and spanked them, after like 50 deaths.
    (3)
    Last edited by Ath192; 07-12-2023 at 03:20 PM.

  4. #74
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,459
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Ath192 View Post
    No of course no handicaps were used. But I absolutely felt the game was easier than it should’ve been. Button mashing was used as hyperbole for not having to know how to combo actions correctly and being able to spam Dodges and random abilities without thinking too much about it. This is why people think the game has no strategy it has a rather low bar of difficulty.

    I’ll give you a small example. Even though casual, the burn in storm blood left a lasting impression on most people because that dragon would wreck you. It wasn’t super hard or anything but it did score kills. Party members had to collaborate a bit. Unfortunately, I already beat XVI and I can’t recall a fight ever making me feel like that or that I will remember because it took me a few tries. I will remember some for their cool effects.

    But yeah. I just developed a very basic approach to the game early on and basically walked in and owned everything that stood in my way with little difficulty. I also haven’t heard anyone say the game is hard either.

    I do know what you mean in the later bosses. Some of them did manage to cancel my abilities occasionally and i had to wait for the cooldown, but seldom enough that I could just keep doing the same stuff without having to rethink my strat.

    Being a Fantastically stubborn person you have no idea how many bodies I threw at the first boss in elden ring though, and malenia. I would consider those on the higher end of the casual difficulty spectrum. There were ways to cheese but I legit ran in there with no magic and just straight up tanked and spanked them, after like 50 deaths.
    If you died 50 times you are casual.
    (0)

  5. #75
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by NanaWiloh View Post
    If you died 50 times you are casual.
    I am. Casuals rise up.
    (0)

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