I liked XVI quite a bit.
1. I play single player titles for the story and thats what I got.
2. I wanted a darker story and thats what I got.
3. I'm a graphics junky and I got excellent graphics.
4. Gameplay wasn't boring to me because I was progressing towards an end, but it was rather easy and mindless. Something I don't mind when I'm just playing for the story.
So, I would rate XVI 9/10 IMO, great job, not perfect but still great. Also, considering the buggy messes game releases are now a days the game was surprisingly polished, albeit not perfect. A lot of work goes into that so it must be acknowledged.
Unfortunately to me XVI has reinforced my belief that CBU III or whoever is making all the decisions for this unit, maybe Yoshi P is solely responsible, maybe not, is better suited to making single player titles than MMOs. Both of these games are polar opposites in what most people look for in games and while CBU III design philosophy delivers in a game with a set end and people wanting to see the story without wasting too much time travelling or mastering combat and exploring it falls extremely short on an MMO game where the story matters but guess what.... People play them to waste time, master the combat and do spend time crafting and exploring. And so this easy to digest, quick to master and get through approach kills a lot of joy from XIV imo.
Anyways, implications:
1. CBU III knows how to make good graphics, this is a great sign for graphics overhaul. Won't be near XVI levels, but they know how to make things look good, so their experience on the subject matters.
2. Systems will keep getting easier and more basic because that is what CBU III does well, ease of use. Job complexity/depth is probably going away forever.
3. Exploration and creativity is not going to get fostered or done well for the rest of XIV's life imo. CBU III enjoys heavily guiding and restricting players to exactly what they want them to do and nothing else. Seen in XIVs linear design and further reinforced in XVI.
And that sums it up. I am not sure I feel excited for the future, but hopefully I can get proven wrong, or that CBU III reads this, and tries to change their design philosophy for the MMO. It is time to try something new after all...
A giant lobby where everyone just sits around doing nothing after the MSQ and insta queuing to linear dungeons over and over again is really tired imo.
I would buy another single player title and would be excited for it from CBU III, however. It's just the MMO outside of MSQ mode that needs work or they can't do.