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  1. #1
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    What's surprising about that? Kenki became yet another regulated gauge, following all of SE's norms and technical standards. 0-100, don't overcap it, pool it for burst, rinse and repeat.
    What I mean is Kenki has nothing to be spent on other than Shinten and its AoE counterpart in exchange for Kaiten's removal. Its a pretty big oversight and should have been addressed, like, more than a year ago, lol!

    It would have been better if the more Kenki you had, your Shinten and Shinten AoE would "evolve", dealing greater damage with a completely different animation in exchange for more Kenki, the higher the gauge is. You know, as a brainless example to fix the Kenki gauge spending problem.
    (0)

  2. #2
    Player
    Deo14's Avatar
    Join Date
    Jul 2022
    Location
    In your walls
    Posts
    504
    Character
    Thea Shinri
    World
    Raiden
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Soge01 View Post
    What I mean is Kenki has nothing to be spent on other than Shinten and its AoE counterpart in exchange for Kaiten's removal. Its a pretty big oversight and should have been addressed, like, more than year ago, lol!

    It would have been better if the more Kenki you had, your Shinten and Shinten AoE would "evolve", dealing greater damage with a completely different animation in exchange for more Kenki, the higher the gauge is.
    It was just a sarcastic remark towards SE dumbing everything down and homogenizing even gauges.

    That idea is definitely interesting, but I'm not sure how would it work in this game. Doing 1 big hit instead of multiple small hits will be pretty bad in current 2min meta, it would probably become guaranteed hit. And I don't think there would be really choice which version you want to use. If bigger hit had more potency per Kenki, it would be always used. If it had same potency per Kenki, then it will probably still be used, because it would be easier.
    (2)

  3. #3
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deo14 View Post
    It was just a sarcastic remark towards SE dumbing everything down and homogenizing even gauges.

    That idea is definitely interesting, but I'm not sure how would it work in this game. Doing 1 big hit instead of multiple small hits will be pretty bad in current 2min meta, it would probably become guaranteed hit. And I don't think there would be really choice which version you want to use. If bigger hit had more potency per Kenki, it would be always used. If it had same potency per Kenki, then it will probably still be used, because it would be easier.
    Ah, sorry for the misunderstanding.

    Yeah, I wouldn't know how such an idea would work with this current meta, either. It was really the first thing to come to mind as a potential solution since if Shinten and AoE Shinten are all we'll be able to use the Kenki gauge for, then we might as well get some sort bonus effect for said skills that help us drain the Kenki gauge without always being forced to spam.

    Quote Originally Posted by VentVanitas View Post


    return Tenka Gokken to a cone too while youre at it, please
    I miss how good that move felt when weaving in out between groups of mobs. Just...made you feel like you were more skilled at the job. :<
    (4)
    Last edited by Soge01; 07-05-2023 at 12:00 PM.