
Originally Posted by
Deo14
So what is your suggestion for different Kenki spender? Keep in mind that it always must have highest possible damage, no "deals half damage of shinten, but heals you" kind of bullshit.
You have Senei, which is basically swole Shinten on 120s CD. Then Shinten, which is lowest priority spender. So what do you suggest? Senei II, which deals higher damage than Shinten, lower than Senei, but on 60s CD? Great, now you have 3 essentially identical skills, what a waste of buttons.
Kaiten is one of few remaining ways how to make gauge interesting. From top of my head, I don't remember any gauge which needs some minimal value. You just pool most gauges, make sure you don't overcap it, and then use it in burst. Kenki was so unique because you were balancing both overcapping, and making sure you have enough for Kaiten. This was really unique mechanism in the game, and it got axed for what, some made up bullshit like action bloat - which is false, SAM has identical APM in burst, or because of some button bloat excuses, even though we have shit like Shoha II. Maybe because it was "hard" for some? That is called skill curve. Even though it was pretty easy, it was still relevant, since it was distinguishing bad player from very bad player.
There just isn't any good reason, even if you believe that X before every Y is bad design, game has much more glaring issues, like healers doing 1111111111111111111111111111111, caster job which isn't a caster, and so on, yet they don't solve these problems, but for some reason, they're fine with gutting job which people were happy with, and then ignoring our feedback, which they specifically asked for.