Quote Originally Posted by TheDecay View Post
https://www.ign.com/articles/final-fantasy-16-review

"RPG elements feel a little underdeveloped"
"Status ailments are basically completely absent"
"there’s no real system of elemental strengths or weaknesses very little in the realm of buffs and debuffs"
"loot seems like an afterthought"
"I never once felt incentivized to explore either the corners of the linear main levels, or the more open fields of the interconnected overworlds."

Much like modern FF14, FF16 dazzles and bedazzles, but it is all style, no substance. Much like modern FF14, FF16 uses its story to cover up its uninteresting RPG systems.
The moment they give more in depth rpg system yall will complain about balance.
Status ailments are absent...do you even play xiv? Like at all?
Who tf wants elemental strength in ffxiv?
Loot is an afterthought eh? I guess that's why folks are running dungeons n raids everyday for loot...oh wait...
You not wanting to explore dungeons via the feature is a you problem. I personally like going in and reading the lore of places like Ktisis n such. Overworld? I could kind of see though isn't Aether..what's it called? The orbs you need to fly pretty much your exploration?

For a game that's all style n no substance you look foolish paying for something like that monthly. Just saying