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  1. #11
    Player
    thevanguard's Avatar
    Join Date
    May 2023
    Posts
    49
    Character
    Hunky Vanguard
    World
    Lamia
    Main Class
    Warrior Lv 90
    It's not just the filler sidequests that are glacier-paced in FF16. It's really everything. The UX is one of the worst I've experienced in an AAA for a while now. You can barely skip anything. Talk to Tomes, wait for a year for him to get his XP. Killed a boss, wait for a year for the loot screen to process. Cutscene ended? Wait for a year for the camera to slowly pan back to Clive.

    And of course the unskippable loot screens that pop up as you kill a boss and completely kill the climax. Who designed this lmao. Even Skyrim modders make better UI than this

    The game doesn't flow. The first sidequest is horrible not just because of the story but because accepting the quest, finishing the quest, sending the soup to people, all these are buried under an extraordinary amount of waiting in the UI screens. The actual quest takes like 4 seconds but the UI takes up 2 mins while the cutscenes repeat the glaringly obvious lore details that anyone with two brain cells would already be able to infer from the plot.

    This game's UI/UX is like Stone Age design but then again it's Japan where they still fax each other and a look at MogStation UI tells you all you need to know. Anyone who thinks the UX is good hasn't played a top-tier modern Western single player game.
    (4)
    Last edited by thevanguard; 07-02-2023 at 08:55 PM.