I have come to the realization that this community cares more about the total number of contents released more than the quality of said content that is released.
I have come to the realization that this community cares more about the total number of contents released more than the quality of said content that is released.
As a counter example, look at the worldbuilding for sharlayan over the years. It’s followed the exact path that the brotherhood of steel has in fallout, losing the dubious morality and extreme isolationism in favour of the bowdlerised parody of itself. All the nuance and darker undercurrent has been sanded off, making it significantly harder to care for as a result. Ala mhigo was built up from 1.0 only to be ignored for a jaunt to the far east with a shallow revolution. I think norvrandt only got away with it because it’s the familiar twisted and in the post apocalypse. For characters, the mundanity of lolorito and both halves of that rival lalafell felt more relatable than the whole universe’s despair being thrown around. Even gaius, the invading garleans and their succession issues offered a more grounded problem. Then they decided the garleans weren’t allowed any foot to stand on with the retcon about primals draining the land. I dunno, hades worked as a villain because it was a reflection of the player character to an extent, it’s only lead to them tying themselves in knots with regard to morality since. The ascians being cackling madmen wasn’t great, but their dealings with thordan was a nice use of villains having competing goals. There just doesn’t seem to be the kind of inter character conflict there used to be. I hope this wasn’t too rambly.Not that second portion I find interesting. I can't point to poeple like Hades, Hermes, Venat, Zenos or even the story surrounding one dimensional. The very fact EW is so controversial (here at least) kinda tells me it's far from one dimensional. Friendship has been present since the dawn of 14 so I can't personally use that as a point against the game. Youll always be stronger with friends, that's just statistics. The world now is still very much grounded, the scope is just wider imo (Considering we have different worlds now).
Also shame your ff3 bias (I'm joking lol)
Time travel, space travel, planet travel, technological advance fallen empire, great all of it great. The Story after the conclusion of Endwalkwer is horrible. So what do you want to do now? I know, lets travel to different planets, visit the past or explore the moon more. No, we will talk about our feelings and learn to trust for the next year. We will stare at food every time and act like we're learning to walk for the first time.
How about we explore the most technological advance race? No, we will go to India where a dragon can live out its fantasy by playing with life like dolls with us.
Zeros personality is boring and not enjoyable to watch. Her learning to trust is dreadfully boring to watch. did we really need this many patches of backstory to her finally say you're worth staying with? Is she incapable of seeing gain? Is she really that dumb compared to her 13th world counterparts? I wish she had intelligence, common sense or at least be like, "yeah I get it, now lets go smash things. Why couldn't we find a void in the 13th that wanted to be fun? I cant even stomach playing any of the new patches. Its all the same and nothing interesting. Only reason I came back for the 3rd time is the house. I need to get rid of it.
Please no more main story suicidal emo characters. Would rather of had Zenos rival personality as our ally than Zero. No more long drawn out build ups.
Last edited by LalafellDown; 06-17-2023 at 10:51 PM.
ShB had less content overall than EW.
ShB content was better overall though because it had longevity and actual incentive to run the content vs anything EW has given apart from the Raids and Ultimates.
Bozja is far and away better than V&C Dungeons because it rewards you for the time investment, either with your relic, glamours, several mounts, emotes, etc. and is a great way to level jobs.
V&C the rewards are practically non-existent, consisting of mostly materia with no gear that would actually aide you in the content itself, just pure glamour (Bozja at least had 3 different sets of gear that could be used to gear out jobs for each stage of the expansion).
Island Sanctuary is just a spreadsheet simulator for all the good it's used for. It has plenty of mounts and glamours for sure, but so did Ishgard Restoration and that has the benefit of leveling your Crafters and Gatherers at least.
So what "Quality" is there in EW content? So far, there seems to be more bugs than anything, like Close Caloric being reapplied in P12S.
The quality isn't there to speak of, so what are you on about?
Man, I love all the people misinterpreting what I said. I didn't say a single thing about the current state of the game. I just said I realized people prefer the total # of content over the quality of the content. Ya'll need to not misinterpret things that were not said. Meanwhile I just get a bunch of angry "But Bozja was better" posts. In response to those comments, I just say; It was good only because we got something worse. Back in Shb all I heard was complaints about how it was worse than Eureka and that it was just an over glorified fate zone. It only had longevity because it was fate farming which accrued exp to level up. It was the fastest way to level jobs, even over roulettes. Bozja is better than Island, but let's not pretend that Bozja was the perfect piece of entertainment the world had ever seen because it wasn't. I don't want current relic, and I surely don't want Bozja back. I don't want to settle for something subpar because something worse was the alternative.
Last edited by Nav_Fae; 06-17-2023 at 11:41 PM.
Still waiting on what quality EW has.Man, I love all the people misinterpreting what I said. I didn't say a single thing about the current state of the game. I just said I realized people prefer the total # of content over the quality of the content. Ya'll need to not misinterpret things that were not said. Meanwhile I just get a bunch of angry "But Bozja was better" posts. In response to those comments, I just say; It was good only because we got something worse. Back in Shb all I heard was complaints about how it was worse than Eureka and that it was just an over glorified fate zone. It only had longevity because it was fate farming which accrued exp to level up. It was the fastest way to level jobs, even over roulettes. Bozja is better than Island, but let's not pretend that Bozja was the perfect piece of entertainment the world had ever seen because it wasn't. I don't want current relic, and I surely don't want Bozja back. I don't want to settle for something subpar because something worse was the alternative.
Nah, you see, he got a point and you just in denial.
Since ARR, not one expansion has delivered so much less, less content, less care for quality, less rewarding experiences as EW.
What did variant dungeons brought? What did Eureka Orthos changed? What is the connection from Sanctuary Island with the rest of the game? What are we getting in exchange for getting less and less dungeons? Aside content aimed for like, the actual true minority of the game?
Nah, you got no way to talk about Endwalker as if it were Heavensward or Stormblood. Shadowbringers was a stepdown, but Endwalker is falling downstairs at this point.
Not even the relic weapons have been saved, it feels like we are seeing the last remenants of creativity and interest of the devs about this game, burnout is real and is extremely notorious with the state of Endwalker.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
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