

Still waiting on what quality EW has.Man, I love all the people misinterpreting what I said. I didn't say a single thing about the current state of the game. I just said I realized people prefer the total # of content over the quality of the content. Ya'll need to not misinterpret things that were not said. Meanwhile I just get a bunch of angry "But Bozja was better" posts. In response to those comments, I just say; It was good only because we got something worse. Back in Shb all I heard was complaints about how it was worse than Eureka and that it was just an over glorified fate zone. It only had longevity because it was fate farming which accrued exp to level up. It was the fastest way to level jobs, even over roulettes. Bozja is better than Island, but let's not pretend that Bozja was the perfect piece of entertainment the world had ever seen because it wasn't. I don't want current relic, and I surely don't want Bozja back. I don't want to settle for something subpar because something worse was the alternative.


Nah, you see, he got a point and you just in denial.
Since ARR, not one expansion has delivered so much less, less content, less care for quality, less rewarding experiences as EW.
What did variant dungeons brought? What did Eureka Orthos changed? What is the connection from Sanctuary Island with the rest of the game? What are we getting in exchange for getting less and less dungeons? Aside content aimed for like, the actual true minority of the game?
Nah, you got no way to talk about Endwalker as if it were Heavensward or Stormblood. Shadowbringers was a stepdown, but Endwalker is falling downstairs at this point.
Not even the relic weapons have been saved, it feels like we are seeing the last remenants of creativity and interest of the devs about this game, burnout is real and is extremely notorious with the state of Endwalker.
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"


Great you feel that way because I never did say that. Yet another angry EW sucks person putting words in my mouth I didn't sayNah, you got no way to talk about Endwalker as if it were Heavensward or Stormblood. Shadowbringers was a stepdown, but Endwalker is falling downstairs at this point.
Not even the relic weapons have been saved, it feels like we are seeing the last remenants of creativity and interest of the devs about this game, burnout is real and is extremely notorious with the state of Endwalker.
Who's turn is next?


Deflection is a weak tool for debate.
Your comment implied that people cared more about quantity than quality but instead of actually giving examples of EW's quality, you chose to gaslight people's arguments by saying that Bozja is not perfect, an argument that no one claimed. Making sweeping generalizations about the community doesn't really bode well unless you can actually defend the claim, which you have failed to do. Your claim laughable in its absurdity.


Or maybe I don't want to debate with a bunch of negative nacies that keep injecting things I didn't say into my mouth? You want examples of EW's quality, okay then quote me in the part of my first comment where I mentioned Endwalker in the first place. There's nothing to defend when you keep putting words and gaslighting me. I made a single statement staying that the community cared more about the quantity of the content than the quality of the content. So at what point did I ever mention this was Endwalker I was even referring to? I didn't. You all interpreted that. None of you even asked me to clarify until you started to make assumptions. So why should I defend a claim that wasn't said in the first place? You wanted examples of EWs quality and I ignored you because I never defended it in the first place. But please keep pestering me for answers I will never give you.Deflection is a weak tool for debate.
Your comment implied that people cared more about quantity than quality but instead of actually giving examples of EW's quality, you chose to gaslight people's arguments by saying that Bozja is not perfect, an argument that no one claimed. Making sweeping generalizations about the community doesn't really bode well unless you can actually defend the claim, which you have failed to do. Your claim laughable in its absurdity.
The problem with Endwalker is not necessarily the amount of content (altho that too plays a role) but how they package it into the game + the longevity behind it. If you even compare ShB with Endwalker alone, Shb had Ishgard Restoration (big W for the crafters, altho a grindfest), Bozja (relic zone is always a plus for engaging with the game in my book and many other players want it back as well), own trial series outside MSQ etc. It was content that had atleast some depth to it and a solid longevity.
What can Endwalker offer? Criterion Dungeons (rewards are questionable, no real incentive to engage with), Relic weapons with no real grind so far behind it (and no zone, altho debatable this one is a huge one), Island Sanctuary (the idea is nice but the potential can be much higher, and it's like a checklist simulator); and no trial series outside MSQ - all content with no real longevity behind it, content that is more or less "dead on arrival". EW had a deep dungeon with EO, I have to give them that one tho.
People were hating on ShB content and job balance back then, but realising in what state we currently are.. yeah. There is another Elephant in the room: job balance and the shafting of jobs. I cant say much how that one affects players, but want to point that out.


I feel like incentive is a key element. For example, I think the longevity to Bozja and Ishgard restore is how potent leveling is in both of them. Ishgard Restore especially. It's so busted for leveling that it's still relevant an expansion later. Endwalker lacks that. Sure, we have EO but that isn't busted enough to do it over regular roulettes. Rewards for all of it is meh. Island imho probably having the better rewards but it's basically the gatherers version of Bozja. Bozja being fates in a zone. Island being regular gathering in a zone. I think a miss point on Island is not being able to level your gatherers, but I suppose this is intentional because we have Diadem already. Which now that I think about it, Diadem is basically Island but, in the sky, and without the Island crafting. Criterion Dungeons, I don't really know how to fix that but relic should have been tied to it imo.The problem with Endwalker is not necessarily the amount of content (altho that too plays a role) but how they package it into the game + the longevity behind it. If you even compare ShB with Endwalker alone, Shb had Ishgard Restoration (big W for the crafters, altho a grindfest), Bozja (relic zone is always a plus for engaging with the game in my book and many other players want it back as well), own trial series outside MSQ etc. It was content that had atleast some depth to it and a solid longevity.
What can Endwalker offer? Criterion Dungeons (rewards are questionable, no real incentive to engage with), Relic weapons with no real grind so far behind it (and no zone, altho debatable this one is a huge one), Island Sanctuary (the idea is nice but the potential can be much higher, and it's like a checklist simulator); and no trial series outside MSQ - all content with no real longevity behind it, content that is more or less "dead on arrival". EW had a deep dungeon with EO, I have to give them that one tho.
People were hating on ShB content and job balance back then, but realising in what state we currently are.. yeah. There is another Elephant in the room: job balance and the shafting of jobs. I cant say much how that one affects players, but want to point that out.
My tinfoil hat theory is that CBU 3 tries to funnel everyone into raiding by making jobs more accessible with the 2-minute meta and spacing the release of patch content further apart so that the players get bored and jump into raiding. Once those players are hooked on the choreographed fights and drip fed BiS drops, the devs would have a great excuse to cut costs and put less effort into creating long-lasting content with an interesting gameplay loop in the future.
But that's just a theory; a tinfoil hat theory.
It makes me laugh how there are still people hating on SB when it ended up being a much better expansion than both SHB and EW, yeah the story was mid, but thankfully the job designs, Omega raids, Eureka and 3.5 lords made up for it.
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