Quote Originally Posted by Renathras View Post
This is what I don't think you're understanding, there is a class of people who do enjoy perfecting things, but only to a certain limit. It's why they'll work to perfect something like SMN or PLD or WAR, but if you expand the skill cap of those Jobs, they aren't interested and will grow upset. They absolutely want to master something, but they aren't competitive in that they aren't interested in being the best at the hardest things. They simply want to play something at capacity, and they choose something with a capacity they can manage.
But the issue is that those things are all playing within the same arena.

You're at 2000 SR out of 5000. Are you the best of Bronze Tier or the worst of Silver in your PvE game? It does not matter. You're still on the same damn spectrum, and the games themselves weren't changed according to your SR; it just marks your relative performance. It's still 2000 SR, and all that comes with that.

The only time you can divorce those things from each other is in throwing any and all effort-to-reward balance out the window, which then effectively provides only a very narrow selection of truly competitive jobs to each player type based on the effort they're willing to put in as to exploit the greatest reward they can from it, rather than just having ALL those jobs equally available to them, with none providing a disproportionate imbalance in their favor but also none therefore excluding them.

(Yes, there will still be some mechanics that click more easily for this player vs. that player and therefore they'll tend towards some jobs over others, but that's a single incidental filter that may impact choice in practice, as compared to purposely reducing those choices and stratifying players by job -- "something for everyone" in the sense of "each in their place".)