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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Shurrikan said stuff better than I could...
    Yeah, I have thought Zoe can work with E-Prog, though it's still...it works, but is kinda meh, and because Zoe itself has a moderate CD and you want to have it for Pneuma, it doesn't work as well. I'd rather Zoe JUST work for E-Prog/Diag and give Pneuma the boosted power to begin with.

    And yeah, my issue with Krasis is that on paper, it seems like it could be a Protraction+Recitation+Adlo+Deply...

    ...except SGE doesnt' have Deploy. Sure, you can Krasis+Zoe+E-Prog, but then only one party member gets the boosted shield.

    I agree that Krasis should be party wide. Half potency but for the whole party. That would make it usable with the whole kit. Even if it was just Magic, that would still make it useful for party super shields with Zoe and E-Prog.

    Quote Originally Posted by Aravell View Post
    You believe that a well-designed job is something that anyone can pick up and master by reading tooltips.
    Oh, did want to nudge at this: Not quite.

    I do believe that there are well designed Jobs that should work that way. But I also believe that well designed Jobs can be different. Note in that SMN thread, I praise both SMN's design and BLM's design.

    My believe is that a well designed game will have both of those within it. See my post above where I talk about FF1 and stuff. I believe that a well designed game has both entry level and challenge level options available, so players can find the level they like best. What that is will depend on the game type. If I play something like Oblivion, I tend to go with stealth archer builds, with some healing and enchantment magic. Not the easiest thing but not the hardest thing. When it comes to something like Remnant: From the Ashes, I go with ranged and maneuverable (light armor) builds that deal damage from range and use dodging as the primary mode of defense. Something like Kingdom Hearts I tend to go for pretty simple, brute force power builds, with a hint of magic in my combat style. FPS games I'll either go with mid-ranged rifle configurations or close range either shotgun and heavy armor or light armor and sensor jamming with a silenced SMN "Sam Fisher" builds.

    For MMOs, I often gravitate towards mid-complexity healing kit healer classes (like Holy Priest was for a long time in WoW), with minimal DPS interactions. When I play DPS or Tanks, I like rotations that have mostly rigid and the same all the time, but with a bit of flexibility. I like PLD now a bit more than GNB since it has the same "routine", but seems a smidge less rigid. DRK is just a crap ton of hyper burst then chill downtime (like NIN), and WAR is a lot like RDM without the procs the way you want to pool gauge and stuff. PLD hits the sweet spot between GNB's routine and WAR's flexibility where it's not too rigid while not being too not rigid, if that makes sense?

    It's also why I can't get into DRG, because it's TOO rigid. I haven't actually found a single Melee I like yet (leveling each one to 80), though I haven't gotten to RPR yet. I also like SMN and RDM because both of them have patterns they follow, but there's room for flexing - but I DON'T like RDM because of the proc system; if every Thunder/Aero was guaranteed to proc Fire/Stone, or the proc system and Jolt were just removed entirely so you just always had Fire/Stone, I'd actually like the Job. And I don't like BLM because it's just too crazy. BUT, and this is the important but: I like that BLM is in the game so that people who do like that kind of thing have their avenue for it in BLM.

    The point is, my view isn't as rigid as you suggest there.

    While I think that there should be Jobs designed that people can pick up and master by reading tooltips - and it's a bit odd to me that anyone would thing this is a bad thing...like, I can't fathom why this would be bad, personally - I also believe that there should be Jobs designed where they have a lot of esoteria to them. Where you see a lot of people play it and just completely bomb out, but then you see that rare person who has mastered it and can get away with absolutely insane things.

    Indeed, I think one of each of those should be in each of the roles the game has, and let players pick and play the ones they like best.

    I'm not sure why this is such a Shibboleth with people, though.

    Quote Originally Posted by ForsakenRoe View Post
    My stance is that if someone can clear Savage now, they're of a skill level that means they can learn how to implement new buttons into their rotation,
    I think the problem I have with this logic is that, from my experience, those aren't the same skills.

    We've all known that one person that can go into a fight and within a few runs, has the entire thing memorized. These Savants can walk you through the entire fight in their head, typing it out in text before the fight or in Disc or whatever. They know the fight inside and out. They can execute it flawlessly from pull to Enrage...

    ...but they do sub-MSQ Jimmy levels of DPS and constantly whiff their rotation.

    On the other hand, we also all know that person who has their rotation down to a T. A Master possessed of a combination of calculated science and powerful intuition, so well learned, the person can do it one handed while watching a YouTube video and not even having their screen up. They have absolute technical mastery of their Job, running 4 mans with them is a breeze, and they have a 99 in Agalia.

    ...but they can't execute Savage mechanics to save their lives.

    Most people fall somewhere in between, but the point is that they are two different kinds of thinking. Two different skill sets. It's like comparing a mathematician and a physicist and an engineer. In theory, their knowledge bases overlap a lot, and in theory, each can do the other's tasks. But set a mathematician down and, with no instruction, ask him to do a structural analysis on a building made with building material A vs building material B, or sit the engineer down and ask her to derive a proof for Euler's Formula, and both are going to be stumped. Ask the physicist to do either task and they might have some idea where to get started, but are ultimately going to struggle.

    While some skill sets may seem correlated, they aren't always. I feel that "fight execution" and "rotational mastery" are not the same skill. Moreover, I don't even think "rotational mastery" is one skill. There are three different types I can think of offhand - "metronome" or "how good can you do the same rigid thing over and over for minutes at a time without messing up" (DRG, GNB), "proc alert" or "how good are you at seeing and reacting to things conditionally activating in combat at random/not set in stone intervals" (RDM), and "upkeep plate spinner" or "how good are you at maintaining self-buffs and DoTs/debuff upttime on the enemy" (BLM between Enochian and Thunder, maybe NIN/WAR, since their upkeep buffs are not part of their rotation like SAM and DRG's are). Some are combinations (BRD is "proc" + "upkeep", for example), and some might SEEM to be one but aren't exactly, like SAM and DRG both having upkeep buffs, but they're naturally kept refreshed by their standard rotation, again, unlike NIN and WAR which have to go out of their way to refresh their buff.

    In any case, I think that's part of my disagreement with you on that - I don't see them as the same skillset. So someone who is more towards the Savant and less the Master won't be able to make the change you want. Someone more towards the Master and less the Savant will be fine, but that person would be hard pressed by (and resistant to) changing encounter design (e.g. to require more healing) since that would call on skills outside of their preferred/stronger domain.

    .

    Or, to use your martial arts analogy:

    Some people are better at throwing punches, some people are better at grappling (grappling is exhausting and you have to be quick and precise, rewarding either speed or raw strength, and I personally hated it). The former might love boxing, find karate acceptable, be neutral on taekwando, dislike judo, and hate ju jutsu. On the other hand, some people prefer grappling and their list would be reversed. Still others have a mix of the two, and would like a style that mixes them, maybe preferring one in the middle over either of the ends. And still others might prefer a more defensive and less abrasive style, and naturally be pulled towards that while disliking all the others.

    And further, some styles are easier to master than others. More direct, requiring far less conditioning, and with few techniques that the practitioner simply learns very very very well.

    And I don't think your comparison between Jobs is correct. Firstly, because SMN, BLM, and RDM have very different play styles. They aren't the same "martial art". SMN is like boxing, RDM like taekwando, and BLM like ju jutsu. They aren't even the same realm of thing, and RDM definitely goes up into the black belt levels, as I've pointed out before.

    .

    Also, I'm not sure you were reading that thread right:

    I haven't seen anyone there argue to make RDM weaker. People have said if RDM needs buffs, just give RDM buffs, don't widen SMN's skill floor just because you want RDM to be better - simply make RDM's damage ceiling higher to compensate, like BLM's is.

    .

    You are right about one thing, though: I don't care about parses.

    Oh, I get annoyed with dicks (sorry for the language) like Gaius in General who constantly wants to point out anyone who has gray or green pareses as not being allowed to weigh in on conversations, and I don't mean me but other people who have made good points (and, amusingly, the guy won't post on his main so people can see his own record...), but that's pretty irrelevant to me overall other than how trolly some people are about it.

    My concern is, though, with the people able to clear content now that won't be able to if some of the proposed changes were implemented. My personal view is an inclusive one, for better or for worse.

    Quote Originally Posted by AmiableApkallu View Post
    It's not. And that's my point.
    But it is. That's my point...

    So, your healer scenario? For me:

    WHM - The Biggest of Big Bads has won. Fallen heroes are everywhere, some unconscious laying flat on their faces, some on a knee, gasping for breath and holding shut wounds across their abdomens or clutching broken arms. The heartiest of them is holding the line barely, both hands and all their strength on their sword as the Big Bad with one arm throws them back. The Big Bad says he's grown tired of this, and as he gathers energy in his sword to end it all, the Hero arrives. First few, but growing, light shafts pierce the overcast sky. The corrupted ground starts to brighten, green grasses straightening to life. The White Mage has arrived, holding his staff aloft with golden rays washing over his allies. The Big Bad, momentarily blinded by the light staggers back, reaching a hand to their eyes in momentary stunned silence as the very heavens erupt, pouring out healing light and like a torrent of rain. Everyone it touches is invigorated, bones straightening, wounds mending, consciousness returns. And one by one, the heroes stand, the most powerful warriors to the front, raising their shields with new energy, the archers and mages cracking necks, rolling freshly healed shoulders, and stretching arms, raise their weapons again. And the White Mage's staff glows once more, the battle rejoined.

    SCH - Chaos has overtaken the battlefield. The Free Peoples retreat, reform ranks, hold the line, then are forced to retreat again. Foul magics streak across the battlefield, exploding on contact, sending men-at-arms back as they are peppered with the dark rays of magic. Vile warriors in armor inked with blackest knight slam into the lines, blackend greatswords smashing into tarnished shields. Onto the field steps the SCH. Straightening her glasses, she points, and her Faerie companion, with but a moment to nod, streaks to the battleline. She draws out her book and traces the sacred geometry inked across its voluminous pages, summoning the spells to turn the tide. As the black knights charge the newly pushed back and reformed line, a massive domed barrier forms over the defenders, blocking the dark warriors' path, slowing their footsteps, and sapping power from their swings. The tarnished shields radiate a bit more light, some of the tar fallen away, and the swords rebound. The glinting Faerie streaks from warrior to warrior, whispering mysterious words in the language of the Fey, restoring their vigor with a giggle before flitting onto the next. Their backs stand straighter, their shields held higher. The Scholar yells out an order, and the line advances, barriers of magicked light forming around the lead warrior, and immediately spreading out from that one, left and right, all the way down the line and across every soldier. The black magics come, but the barriers of light rise to meet them, clashing with them, and nullifying them. The Scholar shouts a command, and her Faerie closes her eyes, opening them with a giggle as magic feathers wash across her, then bursting out in radiating light as yet more barriers spread from her across the battleline. The Scholar shouts one more command, as green magicked winds pour from her book and wash out, pouring against the backs of her allies, quickening her steps: Advance!

    .

    Those are the two I play, so that's how I see them both working in their "badass" heroic moments.

    This is actually a good question, worthy of a thread itself...

    .

    In any case, my vision of WHM really is "simple, straightforward, powerful". No frills, no nuance, it just does the job, directly and potently.

    Quote Originally Posted by ty_taurus View Post
    ...
    The MSQ is not the game.

    Apparently, we need to get over THAT conflict before we can move on...

    Okay, so there's two things.

    .

    Though I do agree a fundamental probably is that Healers have a lot of room for mastery...it's just in their healing kits, which aren't flexed nearly enough.

    Quote Originally Posted by ty_taurus View Post
    I know that Yoshi-P would probably sooner saw off his own legs and sell them on ebay before portraying the Warrior of Light as a healer in an expansion trailer, but given how we're concluding the 6.1-6.5 storyline, and also how this upcoming expansion will feature a fresh new arc after an apocalyptic one, White Mage does sound like it could feel appropriate thematically to be the featured job of 7.0--A new dawn on the horizon, or a new flower sprouts from the ashes of conflict from our last encounter.
    Somewhat agreed. Though I think my description above would require a battlefield. That, or healing a cursed and blighted land itself - Asylum.

    Quote Originally Posted by fulminating View Post
    Golems I think.
    Quote Originally Posted by Silver-Strider View Post
    With the whole Raid Series exploring the 12...
    Correct me if I'm wrong but...I don't think this is quite right.

    The Amdapori didn't have anything to do with the Elementals. If I remember correctly, Amdapor wasn't in the Black Shroud at the time. After the Fifth Calamity, the Elementals grew/marched the Shroud south, expanding it and enveloping Amdapor, placing both natural and magical barriers around it so no one would ever return. The only reason we do in the game is because the Sixth Calamity weakened the seals and unearthed parts of the city (and, separately, keep) that had been covered, and weakened the seals. The seals were then broken by the Lambs of Dalamud, who managed to get inside and ultimately break the seal on the powerful "nuke" Voidsent the Mhachi had sent there at the climax of the war. A Voidsent so powerful, the Amdapori couldn't banish it, instead sealing it - Diablos. One so powerful, even when we and 23 of our best friends fight him, he remarks how he's still weak from being sealed for so long (something like 1500 years) and is unable to overcome us, even when consuming the energies of the Queen.

    In addition to White Magic (the art of healing and stasis), they practiced Golemancy (an art we haven't been introduced to in a playable form, obviously - though maybe it's akin to the arcane construct class they had planed in 1.X, I dunno). This is an art based on giving life to stone constructs in some way, though it's not at all clear HOW, and to date has never been explained. What we do know is that White Mages can, in theory, do it. Look up the Disembodied Head mount:

    "E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one stone best left unturned."

    E-Una-Kotor is the Padjal (presumably WHM) there in Quarrymill. But, to date, we haven't gained any such powers. Probably because they don't translate super well into the game's context since it would be more a familiar than a summon. Artifacer or something.

    The Elementals are a different thing, and still pretty mysterious.

    As far as we know, they're spirits of nature. Sometimes they've been seen (mostly in 1.X) as elemental colored little winged things, like the HW Anima weapon's spirit before it takes on the defined, Mamet-like appearance at the end. The kind of whispy thing. One of the fan theories is that they were wounded by the Cataclysm harming the land, and so have been in a more dormant state. The Tank Role Quests in EW also actually go into their lore a bit, mainly one that is and/or has possessed the old tree and about "The Hedge", which was a powerful protective barrier spell they all put up together around the whole of the Black Shroud.

    The Elementals also seek balance, particularly after blaming the imbalance of the War of the Magi for the Fifth Cataclysm (though that was partly the Ascians' fault, and the Elementals seem not to be aware of the Ascians, though it's hard to be sure what exactly they do know, as they aren't forthcoming with their knowledge), and they regulate the use of elemental and white magic for fear of another Calamity, as well as regulate the balance of the Black Shroud itself, including the flora and fauna and hunting and gathering there. Quarrymill's lore is that it's the oldest town (on the surface - there was one underground, Gelmorra...) in the Shroud, and where newcomers present themselves for the Elementals to judge. Though "present" doesn't mean "see", and even only a few Conjurers are skilled at hearing the voices of the Elementals, much less seeing them in a manifested form.

    Not sure they've said anything else about them since, though...

    Quote Originally Posted by ty_taurus View Post
    That's not true at all. I am completely aware that not all people are competitive, but if someone is not competitive, then they are not obsessed with trying to perfect their job.
    This is what I don't think you're understanding, there is a class of people who do enjoy perfecting things, but only to a certain limit. It's why they'll work to perfect something like SMN or PLD or WAR, but if you expand the skill cap of those Jobs, they aren't interested and will grow upset. They absolutely want to master something, but they aren't competitive in that they aren't interested in being the best at the hardest things. They simply want to play something at capacity, and they choose something with a capacity they can manage. People who do get upset when on WAR they wiff their 1-2-3 or they hit -4 when they had 33 seconds left on the buff still and mentally facepalm over it. It's not that they suck or don't care or don't try, it's that they respect their limits and want a Job that matches their skill cap, which (since these are different people) run spreads from low to medium.

    That was the point of the posts I linked from Eorzian, because she expressed that pretty well, I thought. Especially the part about Jobs A and B.

    If there was a Job with say a damage cap of 5k, where the floor was 4.5k, and a different Job with a floor of 4k and a ceiling of 7k, many people would pick the 5k Job because it's at the level they feel like they can perform at its max, or close to, which is what they want.

    .

    As for the quotes: It's not meant that way, note that I put quotes around "monk god" as well. It's more to specify specific terms. I guess I could just use underlines for that...? Might try that instead...
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    Last edited by Renathras; 06-16-2023 at 09:07 AM. Reason: EDIT for length