I don't like how even a level 1 pugilist, for example, has like 200 HP and 10000 MP. Even if it's ultimately arbitrary, I'd like if MP maybe started at 100, and through traits, would increase in flat values for casters, Paladin, and Dark Knight, and what you could do is have the abilities that cost MP increase in cost, but not by as much. So for example, if healers have 100 MP at level 1, and maybe it increases to 500 at level 15, Raise at level 12 costs 100 MP--all of your MP, but only increases to 360 MP when your max increases to 500, and so on until it's 2400 cost for 10000 total, or something to that nature. It's entirely unnecessary, but it would just look better I feel.