Living Dead, though I'd have preferred a different way to handle it. I'd also include the changes to Hypercharge... if the change didn't just excuse keeping the current issues of added uptime cost from latency and Skill Speed anti-synergies.
For larger changes? Parts of the Paladin changes were positive. Mostly.
Overall, though? Hard to say. Capacity is no substitute for gameplay, imo.
Heck, outside of the very few fights the conflicts were an inevitability, I miss WAR actually having a bit more anti-synergy/bottlenecks just because it made the job less sleep-inducing.
I feel like the "2-minute meta" is more a conflated "WoWfugees!"-level of boogieman than (anywhere near the whole of) the problem in itself --which is at least as much the damage density of the exploiting direct-damage CDs/unlocked skills instead-- but I don't doubt that with the amount of acritical negative feedback it has received we'll get some manner of Monkey Paw "solution" that makes things somehow worse, like certain actions receiving reduced effect from external damage buffs or whatever bullshit could placate us lowly masses, as it were.
No idea on point [2]. On [3], I suspect they'll just finally increase Dawntrail fights' incoming damage to need at least Endwalker levels of free healing kit --maybe even some of Dawntrail's additions, if we're very lucky-- to deal with and nod their heads at 'a job well done'?



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