So I'm doing some theorycrafting on AST now, I quite like the idea of it being a 'delay' healer with a focus on time manipulation. Like being able to cast a regen and 'accelerating time' (dispelling it) to instantly get the full heal, or have delayed healing spells similar to Exaltation, we'll call it Exalted Benefic, that can also be 'accelerated' with a cooldown. I feel like you could make an entirely unique moveset around the idea, like being able to accelerate Combust into a big burst, resetting cooldowns, double-casting a previous action, etc.

It would do a lot to differentiate the healing side from WHM, but with the disadvantage of having a higher skill floor, so I'm not sure how well that would go over. I've got a quick mock-up of a basic kit to get the idea across

Malefic IV
Spell -- 1.5s Cast Time -- 300 MP

Deals unaspected damage with a potency of 250

Combust
Spell -- 0s Cast Time -- 400 MP

Deals unaspected damage over time with a potency of 75, 15s

Benefic
Spell -- 1.5s Cast Time -- 900 MP

Restores target's HP with a potency of 600
Grants Double Cast Ready, 15s

Exalted Benefic
Spell -- 0s Cast Time -- 900 MP

Restores target's HP with a potency of 800 after effect expiration, 8s
Grants Double Cast Ready upon expiration, 15s

Diurnal Benefic
Spell -- 0s Cast Time -- 700 MP

Restores target's HP with a potency of 250
Restores target's HP over time with a potency of 250
Grants Double Cast Ready, 15s

Temporal Fortuna
Ability -- 60s Recast

Dispels Diurnal effects casted by you, restoring HP equal to the amount of healing over time left
Dispels Exalted effects casted by you, triggering their healing effects immediately

Temporal Tragedia
Ability -- 60s Recast

Dispels Combust effects casted by you, dealing damage equal to the amount of damage over time left

Snapshot Name not final
Ability -- 90s Recast

Remembers the current Exalted and Diurnal effects on everyone in range. Executing the action a second time reapplies the effects at the remembered durations.

Double Cast
Ability -- 15s Recast -- 2 Charges -- Double Cast Ready

Instantly repeat the previously casted spell if you meet the cast requirements

Yes this could be used to increase healing in a pinch with Benefic and Helios, and would even re-enable Double Cast Ready as that is their secondary effect. Otherwise this is intended to be my version of ASTs refund mechanic.


This is just the bare bones of the kit, with a few new cooldowns to show potential interactions, and Double Cast stolen from PvP as a possible 'refund' mechanic. Thoughts?