Wait to see the non-rooted animations of clive in FF16 using a slightly updated version of FF14's engine, the spinny boy animations when u try to turn around, and non responsive foot to terrain / non dynamic adaptation of walking around, without any IK's, it's just hilariously bad and not very current gen, lest we not even talk next gen.
 
		
		 
			 
			
 
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			 Originally Posted by SomeGuy22
 Originally Posted by SomeGuy22
					

 
			 
			 
			 
			 
			
 
			 
			 
			 
			 
			 
 
			


