Horrible job design. Horrible 2-minute meta.

Horrible QA. Bugs everywhere. Hotfixes every other microsecond.

Horrible post-launch story. Boring characters like Zero. Boring Void story. Even the actual 6.0 story was controversial and in retrospect was a plot full of holes and horrible pacing.

Raids are mediocre despite two Ultimates. DSR was fine, but TOP is horribly designed, with the 2-minute variance feeding to the misery. Savages are mostly boring with a few standouts like 10S. Pacing in Savage fights is atrocious, and on many fights it feels like a mindless grind to get the prog spot again. And several are just carbon copies of previous fights like P11S vs E11S.

Island Sanctuary is a spreadsheet simulator. It's Finance Investment Simulator 2023 instead of Animal Crossing or Stardew Valley. Is it content if you have to choose between opening up Excel and typing some formulas or copying the Discord's recommendations and then putting it in game? Only reason why it even takes more than 2 or 3 minutes each week is because the UI in Island Sanctuary is atrocious.

Criterion is fun, but no one does it because they cannot design incentives at all. Even if you want to do it no one else does.

Dungeons are as boring as usual. Trials are lame with long downtimes of nothing happening. People only like Golbez because it doesn't suck as much.

Orthos is literally the same old deep dungeon unless you are doing solo runs. Zero innovation. And if you solo it's a far easier, dumbed down version of PotD/HoH.

EW Relic is the lamest relic by far. There is zero accomplishment in getting them.

Endwalker is the perfect game for people who do not want to play the game.