You’ve mentioned not liking RNG, so I don’t know if the supportive aspects of Dancer will save that for you.
What you would probably like:
Standard Step and Technical Step are two windows where you stop attacking and just dance. Your basic combo GCD attacks change into dance steps you need to use in a random order (they light up though so it’s not hard to use them in the right order). Also if you hit the wrong dance step, nothing happens so you can just hit the right one after and still get the maximum value of your dance, unlike Ninja who suffers the rabbit of shame.
Curing Waltz is an AoE heal on a 60 second cooldown that emits from you and your dance partner, and both AoEs stack, so if you’re standing together, you get healed twice. It’s 300 potency per AoE, but it’s only 3 yalms wide so you really need to be stacked. Keep in mind though that while it’s 600 potency when you’re standing with your partner, it’s not as strong as a 600 potency heal from a healer because dancer doesn’t get the maim and mend trait.
Improvisation is an AoE 100 potency regen that lasts 15 seconds. Improvised finish is used immediately after for an AoE barrier on top of the regen. Improv is a channel and the longer you channel, the stronger the barrier, but you can also double weave improv into improvised finish and the barrier you’ll get is 5% of everyone’s max HP. This is a 120 second cooldown.
Dancer has the lowest damage of all the DPS. your value comes largely from providing damage buffs to the rest of your party and specifically your dance partner who benefits from a permanent 5% damage boost and a 20% Crit/DH buff every 2 minutes.
What you probably wouldn’t like:
Your standard rotation is a 1-2 combo. The 1 has a 50% chance to proc your 3, and the 2 has a 50% to proc your 4. Your 3 and 4 each have a 50% chance to generate a fourfold feather which can be spent on Fan Dance or Fan Dance II (single target and AoE respectively). Both Fan Dances have a 50% chance to proc Fan Dance III (which doesn’t cost a feather, it’s just extra damage).
Your second gauge, esprit, is spent on Saber Dance, a powerful GCD. Your rotation generates fixed amounts of Esprit, but your dance partner also has a change of generating extra Esprit for you with each GCD they use. During Technical Step windows, the entire party has this chance. Sometimes your burst window will generate so much Esprit you’ll just spam Saber Dance 3 or even 4 times in a row, other times you’ll only get 1 extra Saber Dance. You’re supposed to use Standard Step on cooldown during your Technical Step window, but you might need to drift it if you generate too much Esprit before you start dancing. standard Step takes 5 seconds to use, and I’ve been in burst windows where I generate 50+ Esprit in that 5 second window.



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