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  1. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post
    It's more complicated than this to be modeled, because one needs to take into account a longer curve of using the actual AoE normal rotation of scattergun then hypercharge then scattergun, etc, by taking into account bioblaster segmentation in between that adds some constraints to it all (and potentially Air Anchor at 3 or 4 targets), versus a rotation using flamethrower then scattergun then hypercharge etc until you loop back to flamethrower.

    You end up with longer curves of damage that can also vary depending on the amount of targets. The FT rotation tends to edge out especially in the first 10 seconds for obvious reasons, then peter out until 60s later. During ShB both curves were almost identical, FT rotation edging out by an inch, especially over 2 targets. No idea for EW, I wasn't the author of that calculator, but as said above I don't see how it can even still win out considering that everything else has been buffed for EW but FT (unless they cheated when they lowered physical damage potencies to align them on magical and didn't lower FT as much as it should have, which I doubt).
    oops I'll edit my post, but that even if Flamethrower gets 11 ticks, there's also another issue where I was going off Spread Shot instead of Scattergun but even then that means that Flamethrower is doing a total potency of 880 while with the additional potency and heat from Scattergun over what I calculated thats still 1320 potency from just using your normal skills.

    I guess I'm not seeing how in what you laid out, though, where you're actually getting more damage from using flamethrower when you're actually losing 440 potency if the source I found was correct about the potency on auto attacks, or 240 if you're not counting auto attacks at all.

    Also, Flamethrower works like a ground dot but with 1s ticks, so it will tick for a total of 11 ticks (1 tick at activation, then 10s of 10 ticks).
    Also off topic but wanted to do a correction here... not sure about Salted Earth, but Doton doesn't tick every second, it's still every 3 seconds. Important to know since I've seen several ninjas thinking that Doton does more damage than Raiton. Slipstream is every 3 seconds as well.
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    Last edited by wereotter; 06-09-2023 at 02:51 AM.