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  1. #1
    Player
    Valence's Avatar
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    Oct 2018
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    4,181
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by wereotter View Post
    Someone feel free to point out if I'm wrong here... but I'm pretty sure flamethrower is still a DPS loss to use.

    In the 10 seconds of Flamethrower you'd miss out on:
    4 uses of Spread Shot 140 potency each for a total of 560
    20 heat gauge, and comparing the DPS per point of heat to Auto Crossbow, that's 280 DPS
    Flamethrower stops your auto attacks, which is minimal loss during AOE pulls, but still 4 auto attacks at approximately 50 potency a piece for 200 potency

    This brings the total DPS that would be done during the normal skill usage to 1,040

    I believe Flamethrower ticks every second, and it hits for 80 potency per hit, bringing the potency total to 800 if I'm right.

    Comparing the two, even if you don't count the potency on the auto attacks, or even if I have the potency wrong (I'm going off someone else's estimate here) it's still 40 potency more to not use Flamethrower at all. So I do think Valence is correct that range isn't the only thing at issue with Flamethrower, and a simple heat generation while you use it would solve that... or just increased potency so it doesn't matter you're not generating heat.
    It's more complicated than this to be modeled, because one needs to take into account a longer curve of using the actual AoE normal rotation of scattergun then hypercharge then scattergun, etc, by taking into account bioblaster segmentation in between that adds some constraints to it all (and potentially Air Anchor at 3 or 4 targets), versus a rotation using flamethrower then scattergun then hypercharge etc until you loop back to flamethrower.

    You end up with longer curves of damage that can also vary depending on the amount of targets. The FT rotation tends to edge out especially in the first 10 seconds for obvious reasons, then peter out until 60s later. During ShB both curves were almost identical, FT rotation edging out by an inch, especially over 2 targets. No idea for EW, I wasn't the author of that calculator, but as said above I don't see how it can even still win out considering that everything else has been buffed for EW but FT (unless they cheated when they lowered physical damage potencies to align them on magical and didn't lower FT as much as it should have, which I doubt).

    Also, Flamethrower works like a ground dot but with 1s ticks, so it will tick for a total of 11 ticks (1 tick at activation, then 10s of 10 ticks).
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  2. #2
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post
    It's more complicated than this to be modeled, because one needs to take into account a longer curve of using the actual AoE normal rotation of scattergun then hypercharge then scattergun, etc, by taking into account bioblaster segmentation in between that adds some constraints to it all (and potentially Air Anchor at 3 or 4 targets), versus a rotation using flamethrower then scattergun then hypercharge etc until you loop back to flamethrower.

    You end up with longer curves of damage that can also vary depending on the amount of targets. The FT rotation tends to edge out especially in the first 10 seconds for obvious reasons, then peter out until 60s later. During ShB both curves were almost identical, FT rotation edging out by an inch, especially over 2 targets. No idea for EW, I wasn't the author of that calculator, but as said above I don't see how it can even still win out considering that everything else has been buffed for EW but FT (unless they cheated when they lowered physical damage potencies to align them on magical and didn't lower FT as much as it should have, which I doubt).
    oops I'll edit my post, but that even if Flamethrower gets 11 ticks, there's also another issue where I was going off Spread Shot instead of Scattergun but even then that means that Flamethrower is doing a total potency of 880 while with the additional potency and heat from Scattergun over what I calculated thats still 1320 potency from just using your normal skills.

    I guess I'm not seeing how in what you laid out, though, where you're actually getting more damage from using flamethrower when you're actually losing 440 potency if the source I found was correct about the potency on auto attacks, or 240 if you're not counting auto attacks at all.

    Also, Flamethrower works like a ground dot but with 1s ticks, so it will tick for a total of 11 ticks (1 tick at activation, then 10s of 10 ticks).
    Also off topic but wanted to do a correction here... not sure about Salted Earth, but Doton doesn't tick every second, it's still every 3 seconds. Important to know since I've seen several ninjas thinking that Doton does more damage than Raiton. Slipstream is every 3 seconds as well.
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    Last edited by wereotter; 06-09-2023 at 02:51 AM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
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    4,181
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by wereotter View Post
    I guess I'm not seeing how in what you laid out, though, where you're actually getting more damage from using flamethrower when you're actually losing 440 potency if the source I found was correct about the potency on auto attacks, or 240 if you're not counting auto attacks at all.
    I never said that the FT AoE rotation was better than the strict auto xbow rotation...

    I just said that your methodology is too simplistic to model the problem accurately.

    Quote Originally Posted by wereotter View Post
    Also off topic but wanted to do a correction here... not sure about Salted Earth, but Doton doesn't tick every second, it's still every 3 seconds. Important to know since I've seen several ninjas thinking that Doton does more damage than Raiton. Slipstream is every 3 seconds as well.
    I said, quoting: "works like a ground dot BUT with 1s ticks".
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  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valence View Post
    I never said that the FT AoE rotation was better than the strict auto xbow rotation...

    I just said that your methodology is too simplistic to model the problem accurately.



    I said, quoting: "works like a ground dot BUT with 1s ticks".
    Oh thanks for clarifying!

    And my mistake misreading your comment about ground AOEs
    (1)

  5. #5
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
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    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Flamethrower being a "capstone skill" is a joke. There are only a few instances where it has any value. Even in those corner cases where Flamethrower could find a home in a rotation (large trash pull) - you could position yourself near perfectly and still miss mobs because the range is so tiny.
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