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  1. #1
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70

    can we increase the flamethrower range?

    8 yalms for an stand-still aoe is too short
    (5)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I think this skill has a lot more immediate problems than its range, which I'm pretty fine with tbh, just need to position correctly.

    I'd like for starters that they made it useful. Right now it's barely a gain against the AoE rotation, has no interaction with the kit, and is actually counterproductive to gameplay since it doesn't generate heat or anything. It's a gimmick at best.
    (9)

  3. #3
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Flamethrower is the "ill have a cookie now" button during an dungeon pull. Its crazy to me that the only heat related skill in the kit does not produce hit.
    (6)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valence View Post
    I think this skill has a lot more immediate problems than its range, which I'm pretty fine with tbh, just need to position correctly.

    I'd like for starters that they made it useful. Right now it's barely a gain against the AoE rotation, has no interaction with the kit, and is actually counterproductive to gameplay since it doesn't generate heat or anything. It's a gimmick at best.
    It is a good DPS gain in AoE but I agree it needs to be better. However, increasing it's range would help a ton as OP says it's slightly too short especially in the latest dungeon with the mobs' giant AoEs.
    (0)

  5. #5
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,307
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    The FLAMEthrower doesn't generate heat, either
    (1)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mithron View Post
    It is a good DPS gain in AoE but I agree it needs to be better. However, increasing it's range would help a ton as OP says it's slightly too short especially in the latest dungeon with the mobs' giant AoEs.
    I haven't rechecked the actual simulations and data in EW, but in ShB it used to be barely a gain, and mostly on low level amounts of enemies (aka 2 enemies especially). It barely edged out the normal AoE rotation, and I already had a problem with it for reason i'll talk below. Those days in EW with the insane increase in heat generation due to the introduction of scattergun, which also has a bit more potency than spread shot as well, and nothing having changed on the flamethrower side, I somehow doubt that it's still even able to compete, but maybe I missed something. Even on two targets compared to the single target rotation, with the queen buffs and new finisher in EW? Eeeeeh...

    The main problem with it is that not only it's a 99% dungeon skill for mob pack AoE, but it's also a skill conflicting with the rest of the kit not only because it meshes badly with the other skills, but also because in said dungeons, especially on the mob packs just before a boss (so one out of two), actually not generating heat lowers the resources you have stored in gauges when starting the boss on solo target just after. I feel that's also a noticeable problem, because MCH gauges are pretty strong stored damage potential.
    (2)

  7. #7
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    804
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Flame Thrower needs to be a skill that comes from a deployed turret allowing us to continue our rotation while it's happening. That's the only thing that makes any sense to me if it's not going to generate any gauge and can't be moved once it has started.
    (0)

  8. #8
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    since it doesn't generate heat or anything. It's a gimmick at best.
    Flamethrower not generating Heat is indeed a very weird thing lol. , should give you 5 heat every tick.
    (1)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Literally just let it generate heat per tick. It literally did that in Stormblood when heat management was an actual thing.

    I love the powertools but holy shit they didnt need to axe every good idea stormblood had.
    (7)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,223
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Literally just let it generate heat per tick. It literally did that in Stormblood when heat management was an actual thing.

    I love the powertools but holy shit they didnt need to axe every good idea stormblood had.
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    (1)

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