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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,435
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Literally just let it generate heat per tick. It literally did that in Stormblood when heat management was an actual thing.

    I love the powertools but holy shit they didnt need to axe every good idea stormblood had.
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,585
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    The funny thing is, what made Overheating so shit in terms of how strict the timing was is what they started fixing utilising buff stacks per GCD later on.
    (0)

  3. #3
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    Pretty much. We got nice tools but at what cost? Ammo and rng procs, reloading, pre WF pattern identification, heat management, an actual WF that felt good... And a useful flamethrower, never thought I'd actually praise the ability in SB considering how ping discriminatory it was, but at least it was useful for the kit.

    At least it feels intricate and good in pvp.
    Unfortunately the design's best aspect, heat management, was aborted in keeping the core of its HW rotation, 'ammo' management and piano bursting. I would have loved if they kept the class as a heat management class where you wanted to exclusively juggle heat. I feel if they focused on heat management, it would be better overall.

    That said, I have no love lost for that version of the class. Needing to intentionally overheat the class and wildfire burst and still piano burst while managing ammo and doing that bizarre 323121 rotation that existed back then just wasn't worth the headache. That said, I do actually miss the 323121 ammo burst. That was actually fun.

    Machinist as a heat management class could have been so interesting, but instead it's a cooldown class which is...fine, but not the best.
    (0)