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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Okay, then have Bioblaster's DOT be replaced by a stronger Flamethrower burning DOT on the first tick that FT hits a mob (which should be instant if FT is considered to be a 'ground effect', Collective Unconscious for AST works that way and is also a channel), and just don't refresh the DOT when enemies stay in the FT range, just deal 'damage over time' to them as it works now.
    Even in your example, you could still miss a tick.
    You could miss the 2nd or 3rd tick even. It would also be punishing for players with lags.
    Dots are suspicious sometimes, since you mention Iron Jaws, have you ever experienced dot dropping but being reapplied by Iron Jaws?

    If you absolutely wants to keep your idea, you can simply have FT applies a second dot if Bio Blaster dot is present.
    Even then we remain with a boring Flamethrower, problem 1 isn't solved.
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    One actual improvement you could get to make FT viable would be to allow the use of Reassemble on it. Main issues being:

    - Mechanical: except for the two charges initially, once you're past the opener on AoE packs, you're left with having to choose between Chainsaw and FT, which kinda defeats the purpose.
    - Systemic: FT doesn't CDHit. They'd need to review the code, and we all know how they like reviewing the spaghetti in there.
    (0)

  3. #3
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    639
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    If I had a say, I'd rework flamethrower to be like Phantom Flurry (Suzaku's kick) on Blue Mage, 5s long conal channel, but with a finisher attached. Fiddle the potency around a little, make it a definitive gain in AoE situations. Maybe tie a bit of heat gain to the finisher and give it synergy with Bio Blaster with increased potency or an extra DoT application. There's a lot of neat things they could do with Flamethrower, but don't.
    (1)

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