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  1. #31
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I think my previously posted suggestion, wherever it ended up being, was that FT should deal bonus damage to enemies that are suffering the BioBlaster DOT
    2 problems with this idea:
    Flamethrower by itself, ST and AOE, would remain a boring "don't move for X seconds and let the game plays for you."

    This would be Stormblood all over again and the tick fishing will be back.
    Remember being at 90/95 heat during Stormblood, using Flamethrower but not getting a tick and failing to enter Overheat for your burst window?
    We could also have possible jank about the dot not refreshing correctly or missing a dot tick.
    Even if SQEX keeps the Flamethrower on GCD we're going to suffer tick fishing again.

    In short, the inherent problems to Flamethrower would remain and would possibly add one because of how Flamethrower and the dots are weirdly coded.
    (0)

  2. #32
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,363
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Okay, then have Bioblaster's DOT be replaced by a stronger Flamethrower burning DOT on the first tick that FT hits a mob (which should be instant if FT is considered to be a 'ground effect', Collective Unconscious for AST works that way and is also a channel), and just don't refresh the DOT when enemies stay in the FT range, just deal 'damage over time' to them as it works now. For example numbers:

    Bioblaster: 50, plus 5 ticks of 50 for total of 300
    Flamethrower (oGCD, immediately weaved after Bioblaster): 200, plus (converting the Bio DOT into FT burn DOT) 5 ticks of 100 for total of 700
    Enemies standing in the Flamethrower AOE continue to suffer an additional 100 potency per second they're in it, total duration of 5s if you fully channel it.

    This still isn't high enough to make 'channel FT' worth it on single target, doubly so because it doesn't generate resources. But it does make it worth it to Bioblaster in singletarget, and weave FT right after to amplify the DOT effect. It doesn't have to be coded as a 'FT has to be channeled to do it's bonus damage to the Bio'd enemy', and we know the game can have skills do certain things based on if a DOT is present or not, as Iron Jaws does it. So instead of 'check if DOT is there, if so take it down and replace with a new instance of the same DOT', we can have 'check if DOT is there, if so take it down and replace with this other, stronger DOT'
    (0)

  3. #33
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,511
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by CKNovel View Post
    2 problems with this idea:
    Flamethrower by itself, ST and AOE, would remain a boring "don't move for X seconds and let the game plays for you."

    This would be Stormblood all over again and the tick fishing will be back.
    Remember being at 90/95 heat during Stormblood, using Flamethrower but not getting a tick and failing to enter Overheat for your burst window?
    We could also have possible jank about the dot not refreshing correctly or missing a dot tick.
    Even if SQEX keeps the Flamethrower on GCD we're going to suffer tick fishing again.

    In short, the inherent problems to Flamethrower would remain and would possibly add one because of how Flamethrower and the dots are weirdly coded.
    Easy solution is to not have it tick up heat, but dump 50 heat at the end of its duration. Which would also require you to not interrupt it early.
    But SE seems allergic to risk:reward situations like that.
    (1)

    http://king.canadane.com

  4. #34
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Okay, then have Bioblaster's DOT be replaced by a stronger Flamethrower burning DOT on the first tick that FT hits a mob (which should be instant if FT is considered to be a 'ground effect', Collective Unconscious for AST works that way and is also a channel), and just don't refresh the DOT when enemies stay in the FT range, just deal 'damage over time' to them as it works now.
    Even in your example, you could still miss a tick.
    You could miss the 2nd or 3rd tick even. It would also be punishing for players with lags.
    Dots are suspicious sometimes, since you mention Iron Jaws, have you ever experienced dot dropping but being reapplied by Iron Jaws?

    If you absolutely wants to keep your idea, you can simply have FT applies a second dot if Bio Blaster dot is present.
    Even then we remain with a boring Flamethrower, problem 1 isn't solved.
    (0)

  5. #35
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,574
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    One actual improvement you could get to make FT viable would be to allow the use of Reassemble on it. Main issues being:

    - Mechanical: except for the two charges initially, once you're past the opener on AoE packs, you're left with having to choose between Chainsaw and FT, which kinda defeats the purpose.
    - Systemic: FT doesn't CDHit. They'd need to review the code, and we all know how they like reviewing the spaghetti in there.
    (0)

  6. #36
    Player
    Tizzy_Tormentor's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    631
    Character
    Tizzy Tormentor
    World
    Omega
    Main Class
    Machinist Lv 100
    If I had a say, I'd rework flamethrower to be like Phantom Flurry (Suzaku's kick) on Blue Mage, 5s long conal channel, but with a finisher attached. Fiddle the potency around a little, make it a definitive gain in AoE situations. Maybe tie a bit of heat gain to the finisher and give it synergy with Bio Blaster with increased potency or an extra DoT application. There's a lot of neat things they could do with Flamethrower, but don't.
    (1)

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