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  1. #5
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    It is a good DPS gain in AoE but I agree it needs to be better. However, increasing it's range would help a ton as OP says it's slightly too short especially in the latest dungeon with the mobs' giant AoEs.
    Someone feel free to point out if I'm wrong here... but I'm pretty sure flamethrower is still a DPS loss to use.

    In the 10 seconds of Flamethrower you'd miss out on:
    4 uses of Scattergun 150 potency each for a total of 600
    40 heat gauge, and comparing the DPS per point of heat to Auto Crossbow, that's 560 DPS
    Flamethrower stops your auto attacks, which is minimal loss during AOE pulls, but still 4 auto attacks at approximately 50 potency a piece for 200 potency

    This brings the total DPS that would be done during the normal skill usage to 1,360

    I believe Flamethrower ticks every second, and it hits for 80 potency per hit, bringing the potency total to 880 if I'm right. (10 ticks plus one on hit)

    Comparing the two, even if you don't count the potency on the auto attacks, or even if I have the potency wrong (I'm going off someone else's estimate here) it's still 40 potency more to not use Flamethrower at all. So I do think Valence is correct that range isn't the only thing at issue with Flamethrower, and a simple heat generation while you use it would solve that... or just increased potency so it doesn't matter you're not generating heat.
    (1)
    Last edited by wereotter; 06-09-2023 at 06:02 AM. Reason: fixed potencies