- Ruin/Ruin II/Bio/Bio II/Resurrection are reused ACN/SMN abilities
-Yes, but apparently SCH wasn't good enough to retain Shadowflare, Miasma and the other enfeebling DPS tools that made Arcanist interesting.
- Energy Drain's damage and HP restoration are negligible and it's a reused ACN/SMN ability
-I wouldn't say "negligible", losing 300 potency (Not accounting the extra Aetherflow of Dissipation or any party buffs.) per minute to access healing made WHM's lillies undesireable until they updated Afflatus Misery's potency. If WHM can have it why can't SCH?
- Until it changes again, Biolysis is weaker than Eukrasian Dosis III at the expense of coming out sooner
-I guess I understand the lower potencies of the offensive spells on SCH are part of the "support" ability tax we get from Chain Stratagem.
- Physick reuses Cure I's audio and is a reused ACN/SMN ability
-Nothing to say here. I guess it uses a default audio for "healing". But then again who uses Physick anyway? The bigger issue is that, like Cure I, it becomes largerly obsolete at later levels.
- Adloquium costs 100 more MP than Eukrasian Diagnosis and has a cast time (longer than Eukrasia's recast time and no shorter than both combined)
-They have the same healing potency. I'd say the MP tax comes from the fact that SCH gets to use Recitation in tandem with it, nullifying the MP cost and gaining a massive potency with it that Zoe for Sage can't really compare to.
- Succor is the same as above, with the base heal being twice as strong
-Sage gets access to the flat heal skill which has an extra healing potency over Succor with Prognosis. I guess what Succor gains in healing potency, is spread between Eukrasian Prognosis and Prognosis.
- Emergency Tactics requires a GCD heal unlike Pepsis
-To be fair, Pepsis does require a GCD heal, as in it requires an active shield on a target, which you can only provide by pre-applying a shield from a GCD spell.
- Embrace requires the fairy to be summoned (Kardia doesn't cost MP or have a cast time), is interrupted by fairy abilities and Dissipation (only GCD heals interrupt Kardia), is more delayed than Kardia's heals, has a 0.5s longer recast time for only 10 more potency, and is only buffed by Seraph (Soteria has a 30s lower cooldown and stronger-potency heal if Seraphic Veil's barrier isn't consumed)
-I'd say these two are actually fairly well balanced. What Kardia gains in speed it loses in versatility. As you said Kardia proc requires you to DPS where as SCH can pretty much do whatever and still get Embrace casts.
- Fey Illumination only buffs healers and only GCD heals (and not fairy heals), and reduces magic damage by 5% (Kerachole reduces all damage by 10% at 1/4 the CD and Holos does the same)
-I'd compare Kerachole and Sacred Soil specifically as mitigation tools. Really the only problem is the fact that Sacred Soil costs Aetherflow. Sacred Soil gets a certain advantage on being able to be placed down while Kerachole doesn't need to be placed but depends on the placement of the Sage themselves.
-Holos is ridiculously strong- Shield, Heal and Mitigation on a 120s CD- No SCH ability truly stands comparable to that.
- Whispering Dawn has 60 more total potency than Physis I but requires its two additional ticks to achieve that and is more delayed because it's a fairy ability, while Physis II has more total potency, twice the range, and has an improved Fey Illumination tacked on
-Fey illumination boosts healing magic exclusively while Physis II boosts all healing abilities. Not sure how much that matters really in terms of effective efficacy of the skill for SCH.
- Aetherpact is the only ability that uses the fairy gauge, it's not even twice as potent as Embrace (while still getting interrupted by other fairy abilities), and it requires an extra input to switch targets
-Soteria would be the equivalent to Aetherpact I suppose. I guess Krasis and Protraction could be used for the extra potency respectively. In any case, Aetherpact is somewhat more versatile, being able to turn it off and on for at least 3 procs every minute is fine.
- Seraphic Illumination and Angel's Whisper are only cosmetically different from the regular versions
-I don't understand why we don't get extra potency on those, considering Seraph was meant to be the substitute to Rouse.
- Consolation doesn't have an MP cost or cast time, but is weaker than Succor and the second charge has reduced effectiveness if the barriers from the first aren't consumed
-Seraph does cast Seraphic Veil on targets and its potency is effectively like a Haima. Combine it with Consolation and Seraph is a bit like a more controled Haima+Panhaima at the same time.