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  1. #11
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    At the end of the day, any suggestion hast to take into account all the different types of Healer player AND the average skill level of players doing various content. MSQ is always going to be pretty simple for anyone that understands what the words "Opener", "oGCD", and "ABC" means. Anyone who knows those things is going to far and away exceed the median person doing casual content, and this is true in literally every game, which is why games that don't recognize this (like, say, Wildstar), are always doomed to have either a small base of hardcore fans or closing down because they can't afford to keep the servers running. And this extends to the fact people don't JUST play the MSQ. It's acceptable for there to be hard content, and makes sense for people to complain about Ultimates and Savages not being hard enough, but when people start talking about Extremes, 24 mans, and 4 mans, those things drop off. We don't even have optional 4 man (Hard) dungeons anymore (the ones that weren't necessary to unlock), with every 4 man now being MSQ. The average player that clears 8 man normals and 24 mans is not a Savage raider. I'm not even sure the average Extreme hero is.

    Likewise, there will be no solution that takes all Healer Jobs back to pre-SB or probably even SB days. The reticence to allow for any deviation is not only homogenization by another name, it's going to prevent ANY movement in that direction. No solution that is "all Healer Jobs get Tank or DPS level rotations" is going to fly, either. And any solution that is "that, but also with a nerfed ez mode for people to have a gimped play experience - that's fair, right?!" is also going to fail and be unacceptable to the devs and the general playerbase.

    People can come up with all the...creative...ideas and fanfiction that they want, unless they're seriously accounting for and accommodating for those things, it won't be acted on by the devs.

    It's why ideas like the 4 Healers model make sense and why proposing additional difficulty levels makes sense. But I suppose refusing to talk about those things just means we keep the status quo, so...I guess plenty of people are fine with that at the end of the day as well.

    .

    EDIT:

    Quote Originally Posted by Sebazy View Post
    Honestly whilst I personally think that BarbEX's healing requirements are somewhat overrated, I always felt that it that it was pretty well received all round? I don't remember seeing it getting bashed with any real consistency here at least.
    The only issue with Barb is that it requires too much movement so you can't actually GCD heal. That means players that aren't as good with oGCD plans (OR if you have a "Dosis-spam" co-healer that won't even cast an oGCD heal - ask me how I know this...) are screwed and it becomes wipe city.

    If they had Barb's damage profile with Rubicante's movement level, that would be a pretty well designed fight for the playerbase.
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    Last edited by Renathras; 06-02-2023 at 10:56 AM. Reason: Marked with EDIT