Quote Originally Posted by Icecylee View Post
It's kind of ridiculous that anyone for any reason has to go "wait, but if we increase healing requirements will the guy standing around picking his nose and occasionally hitting medica 2 be able to clear too????"
I mean, true, but at the same time we have two ways to 'increase healing requirements'. One is Abyssos, where the 'increase' was changing a raidwide that does 110% of your HP into a raidwide that does 125% of your HP and also has a bleed attached. The other is Barb EX, where instead of a raidwide that does 110% of your HP, it's like 15 raidwides over a period of 10 seconds that each do 10% of your HP. Totals up to more damage (150% instead of 125%), but is staggered out so you can heal between hits. Now the problem is, certain people apparently don't like Barb EX, it's too hard etc. So we're stuck between a rock and a hard place, of the choices being 'oops all mit checks' or just leaving things as it is

I'd also suggest that someone who spent 200h+ going through the MSQ to get to level cap might actually be able to handle an extra damage button or two in their rotation. Y'know, just maybe. The tanks sure don't seem to have any issues when a new button gets added to their DPS rotation. Well, except GNB cos Hypervelocity made it hard to move bosses, I guess, but that got kinda fixed a bit now with the range increase