Gauge Systems
The Arcana Gauge - This will now be referred to as "The Hand." When you play a Major Arcanum, that Arcanum will be displayed in The Hand; The Hand is broken up into two sections: Astral Arcanum and Umbral Arcanum. You can hold up to 3 Astral Arcanum and 3 Umbral Arcanum at a time. The Astrologian begins with a full hand of all 6 Arcanum at the start of an instance.
The Sect Gauge - A new element that displays your current sect. Visually, this takes the form of a wheel with 3 parts: a sun, a moon, and a star--Diurnal Sect, Nocturnal Sect, and Stellar Sect respectively. Your current sect is the icon at the top of the wheel; the Astrologian always begins an instance in Diurnal Sect. Every time any Major Arcanum or Minor Arcanum is played, the wheel spins to the next sect in the following order: Diurnal > Nocturnal > Stellar > Diurnal. In the center of the Sect Gauge, your current number of Lodestars is displayed. Lodestars are generated through the use of certain actions while you're affected by the buff "Asterism" and act as a source of indirect damage while using support GCDs; Lodestars are also displayed around your character and orbit around you. Up to 6 Lodestars can be held at a time.
Offensive Actions
Fall Malefic - (GCD) Single target damage with a potency of 250; 50% chance to grant you the effects of Hypergravity for 30 seconds; 1.5 second cast time; has no MP cost.
Gravity II - (GCD) AoE damage around your target with a potency of 250 for the first enemy and 40% less for all other enemies; 1.5 second cast time; has no MP cost. While under the effects of Hypergravity, potency increases to 500 and has an instant cast time.
Asterism - (GCD) Replace Combust. Grants you the effects of Asterism that lasts for 15 seconds, allowing you to generate Lodestars when casting certain spells, and summons 1 Lodestar. The duration of Asterism can be extended to a max of 30 seconds. This spell is instant cast and costs 800 MP.
Premonition - (GCD) Takes a damage snapshot on all enemies within 15 yalms of you when cast to be detonated later (see Minor Arcana). This spell has a 1.5 second cast time, a 60 second recast time, and costs 600 MP. Damage is snapshot at the time of this cast (i.e. when used during buff windows, the damage is calculated based on those buffs even when detonated after they fall off).
Earthly Star - (OGCD) Remains largely the same, but is reduced to 15 yalms in size. (Makes it easier to use in Deep Dungeons)
Healing Actions
Benefic II - (GCD) Upgrades from Benefic. Single target heal of 600 potency; 50% chance to grant you the effects of Hypergravity for 30 seconds; removes 1 detrimental effect from the target; instant cast; no MP cost.
Helios - (GCD) AoE heal around you with a potency of 400; 50% chance to grant you the effects of Hypergravity for 30 seconds; 1.5 second cast time; no MP cost.
Aspected Benefic - (GCD) Single target heal of 300 potency; provides an additional effect based on your current sect; instant cast; costs 600 MP.
- Diurnal Effect: Healing over time with a potency of 250 for 15 seconds.
- Nocturnal Effect: Generates a barrier worth 180% of the HP restored and lasts 30 seconds.
- Stellar Effect: Summons 1 Lodestar while under the effects of Asterism.
Aspected Helios - (GCD) AoE heal around you with a potency of 200; provides an additional effect based on your current sect; 1.5 second cast; costs 1000 MP.
- Diurnal Effect: Healing over time with a potency of 150 for 15 seconds.
- Nocturnal Effect: Generates a barrier worth 120% of the HP restored and lasts 30 seconds.
- Stellar Effect: Summons 1 Lodestar while under the effects of Asterism.
Neutral Sect - (OGCD) Your Aspected Benefic and Aspected Helios spells will trigger all 3 effects regardless of your current sect for 20 seconds; has a 90 second cooldown.
Grand Trine - (OGCD) Level 100 Capstone. Places an astral field effect down in the shape of a pyramid that lasts 21 seconds. Grants a healing over time effect with a potency of 150 to all party members standing within the field and also converts 20% of all damage taken into a barrier that lasts 15 seconds each time a party member takes damage within the field effect; has a cooldown of 90 seconds. (This action would be an upgrade of Collective Unconscious, adding the damage conversion aspect. CU would be reworked somewhat to make this upgrade feel fluid, such as removing the channel. The pyramid shape would be able to perfectly fit the current radius of CU in it while adding in extra space for each corner).
Special Actions
Synastry - Reworked: (OGCD) Functions like Dancer's Closed Position and Sage's Kardia in the sense that you select a "partner" to benefit from certain effects; you can target yourself as the receiver of Synastry as well. All offensive Spells and Weaponskills used by your designated target of Synastry cause 1 of your Lodestars to explode on the first target hit by that Spell or Weaponskill in a small AoE, dealing damage with a potency of 250 for the first target and 40% less for other enemies. Synastry has a 5 second cooldown and transforms into "End Synastry" while active, which allows you to remove the effect.
Astral Play - (OGCD) Draw no longer exists. Instead, Astral Play automatically populates with one of your Astral Arcanum based on your current sect: The Balance during Diurnal, The Arrow during Nocturnal, and The Spear during Stellar. Playing any of these Arcanum adds that card to The Hand and turns the Sect Wheel. This has a cooldown of 20 seconds with 2 charges and does not share a cooldown with any other actions.
Umbral Play - (OGCD) Functions identically to Astral Play, but with your Umbral Arcanum: The Bole during Diurnal, The Ewer during Nocturnal, and The Spire during Stellar. It also has a cooldown of 20 seconds with 2 charges and does not share a cooldown with any other actions.
Celestial Intersection - Reworked: (GCD) Grants Celestial Intersection to yourself and party members around you for 15 seconds; the effects of Celestial Intersection are dependent on the Astral Arcanum in your hand while this action is cast (see below). This spell is instant cast, costs 1000 MP, and summons 1 Lodestar.
- The Balance Effect: Increases damage dealt by 3%
- The Arrow Effect: Increases the chance to score critical hits by 6%
- The Spear Effect: Increases the damage dealt by critical hits by 6%
Celestial Opposition - Reworked: (GCD) Grants Celestial Opposition to yourself and party members around you for 15 seconds; the effects of Celestial Opposition are dependent on the Umbral Arcanum in your hand while this action is cast (see below). This spell is instant cast, costs 1000 MP, and summons 1 Lodestar.
- The Bole Effect: Decreases damage taken by 5%
- The Ewer Effect: Increases the chance to restore critical HP with healing actions by 10%
- The Spear Effect: Increases the total healing delivered when critical HP is restored with healing actions by 10%
Minor Arcana - Reworked: (GCD) Automatically populates with one of your Minor Arcanum based on your current sect: The Lord of Staves during Diurnal, The Lady of Cups during Nocturnal, and The Knave of Crowns during Stellar; each Minor Arcanum summons 1 Lodestar when cast under the effects of Asterism, is instant cast, and has an MP cost of 600.
- The Lord of Staves - Reduces damage dealt by all nearby enemies by 5% for 5 seconds.
- The Lady of Cups - AoE heal around you with a potency of 300.
- The Knave of Crowns - Inflicts Stop on all nearby enemies for 5 seconds and detonates the effects of Premonition on all enemies in range.
Astrodyne - Reworked: (OGCD) Consumes your Asterism buff and restores 1% of your MP for every second remaining on the effect. This action has a 10 second cooldown.