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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    You're literally describing yourself my guy, but whatever. Tried to have a normal conversation, but it's not worth it I guess.
    No, you didn't.

    This is the point you could say 'oh, my bad'. You didn't try to have a normal... /sigh

    Whatever.

    Quote Originally Posted by GaiusDrakon View Post
    he's a 12 year old kid who can't handle the fact that some players know more than him, its fine
    Ah, the casual who hasn't cleared PotD or BA or any raid is back to show us more how he doesn't know anything about the game. I'm still waiting for that marriage proposal, since you're stalking me so much.

    Quote Originally Posted by Fable_Frost View Post
    The topic at hand would appear to be something you have no experience with, yet you're calling out people left right and centre and acting like the law of the forums, congratulating people when they agree with you.
    Who are you?

    I have more experience with the content than you do, apparently.

    You're calling out people and acting like the law of the forums. ("the law of the forums"? What's that even mean?)

    I'm expressing agreement with people when I agree with them. That's a crime? Are we NOT supposed to agree with people? "congratulating"? What? o.O

    I have more experience with this topic than you do, it seems.

    It's really interesting seeing a bunch of people posting on users that have no clear data insisting that only they get to talk about something that would affect the entire playerbase...


    EDIT:

    But, this also isn't relevant.

    Let's try getting back to relevance, before we got on this weird...tangent:

    Quote Originally Posted by Renathras View Post
    I do agree that the problem has been misidentified and the Devs have taken several steps in the wrong directions. Off the top of my head:

    1) Big spikes of damage + long downtimes in between them.

    2) Tons of healing in healer oGCDs.

    3) Tons of healer oGCDs in general.

    4) Fights too movement focused (this isn't just a Healer issue; BLM is now more mobile than RDM because IT HAS TO BE)

    5) Tons of healing from Tanks.

    6) Tons of healing from DPS.

    7) Tons of mitigation from DPS.

    8) That MUCH of that healing and mitigation costs DPSers and Tanks nothing (special shout-out to Clemency and Vercure actually costing damage to use, though they're still not SUPER MP limited; contrast Curing Waltz, Phoenix, Nascent for no trade at all)

    9) Little unavoidable damage/damage telegraphs largely being pass/fail mechanics that outright kill or inflict a debuff a Healer can do nothing about if failed.

    10) The Healer Jobs are all (arguably) near identical; especially in their DPS kits, but many of the heals have a 1-to-1 or near 1-to-1, meaning if people don't like the way current Healer Jobs play, there's no alternative to them that isn't "play a DPS/Tank". Having the Healer Jobs be more distinct would greatly help with that since people would have an outlet for something different (this also isn't just a Healer issue; Tanks are suffering from this one in a lot of ways right now, too, and there's a thread in the Tank forum of people talking/complaining about how the Tanks all feel too similar.)

    More on point 8, as it's the big culprit a lot of the time with the 1/0 Healer clears: A TON of this healing is "for free". Back in ARR/HW, if a PLD wanted to heal the party, they could. They had Cure 1 as a Cross-Class option. But using it was a pretty big loss of damage and agro, AND it cost MP which they needed for Flash if they were reducing their agro by engaging in Cure 1 spam. Needless to say, Cure 1 spam was relatively weak AND only considered in dire situations. It was not a go-to that could be worked into the rotation seemlessly like it can be today. And Clemency is one of the BETTER (that is, lesser offenders) in this situation.

    WAR - the barbarian with an inner beast - is able to HEAL PARTY MEMBERS. When did that start making sense to people? "To angry to die" is one thing, but "so angry, it un-dies other people" is quite another. When did it make sense for WARs to become party healers in lore or mechanics? And that's before getting to the utter ridiculouslness of WAR using Bloodwhetting/Nascent and then AOEing 8+ enemies for 25 sec Benediction spam for themselves (and a party member) for 8 seconds. DNC has a 600 potency (two 300 potency) AOE party heals that cost no damage. Sure, it's on a 2 min CD, but its 1.5x Indoms for the cost of nothing other than the CD to use them. WAR and GNB both get pretty powerful heals on a 25 sec CD for a party member or themselves, and in WAR's case, or BOTH. GNB has a 90 sec 2 charge Regen, though that's not nearly as big an offender. All the Tanks have pretty strong self-heals just baked into their rotations. SMN has a big party heal baked into its rotation.

    Clemency and Vercure are the only exceptions here, and they're probably still a little TOO powerful (contrast HW Cure 1 400 potency with Clemency's 1000, and that was MIND based curing; Clemency scales off of STR and Weapon Damage), but at least there's a strong tradeoff there, even if it can be made up by having a 5th DPS. And it's been a while, but I feel like the first iterations of Clemency cost more. Like 4,000 MP in ShB more, and probably more for lower levels (back before MP pools were fixed at 10k), meaning you could only use them so many times straight. Oh, and PLD didn't have self-healing baked into its core rotation NOR additional healing from Shelltron.

    Then we get into mitigation. Every Job has at least one, several have two, some have three. With the right comp, you could have 16 mitigations easily with no Healers, and several of those will be 1 min meaning up twice every 2 minutes. That's something like 20-24 mitigations per 2 min time period in a party with zero Healers, meaning the party can mitigate literally everything without even needing a Healer around for that, Barrier or otherwise. Hell, some of the DPS have more party mitigation than WHM does!
    [spacing added vs original]

    Please do tell me what's wrong with this assessment, or what your contra assessment is. Or feel free to express agreement. /shrug
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    Last edited by Renathras; 05-20-2023 at 11:27 AM. Reason: Marked with EDIT