Quote Originally Posted by Renathras View Post
I think it's because damage rotations are fun to you, so you don't realize how NOT fun they are to others. WHM being given RDM's damage rotation wouldn't be fun for everyone, it would be boring (or worse, tedious) to others. This isn't a "real healers" argument, btw. You can be a Healer and like damage rotations and you can be a Healer and not like damage rotations, same thing for Tanks. You think Healer rotations are "boring" and if they had more buttons and interactions, then everyone would like them, but what you aren't understanding is a lot of people don't find dealing DPS ever NOT boring, no matter what Job they're on. They play non-DPS Jobs because they just don't find that gameplay compelling or interesting.
Then. You don't. Have to do. It.

Downtime "needs" to be a tedious, boring repetitive chore because "some people don't like damage rotations". So pressing one button over and over and over and over and over again is so much better, best game design ever. Nobody's holding you down and forcing you to not be a Glarespammer in the world with actually entertaining downtime kits.

But that's the line that MUST NOT be crossed. Because the skill ceiling must be ankle-height, so Sylphies can have "fun" spamming Glare. Over and over again.