Quote Originally Posted by Atelier-Bagur View Post
But this is also prevalent in normal casual group content though. It already has been proven multiple times how lack of healers is more efficient to complete content due to the imbalance. I understand that obviously not everyone is a pro gamer, but the whole point of having balance patches is to keep each role and job fair for every comp without compromising the other. Skilled players shouldnt compromise other skilled players.

Just imagine how healers feel, knowing that your job is actually this gimped that efficient runs of current hard content doesnt require you at all? I mean you just admitted yourself that highly skilled players dont need healers in your last sentence. You dont find that odd? You dont find that be a serious problem with the balancing of this game?
Some people get the wrong impression on some of the things I say around here. When I say healers are not useless, I am not saying that there are no problems with them, and they are fine. I even acknowledged in another post here that they have the lowest responsibility of the three roles in the game. Especially in NM content.

However, the thing is that I have fewer issues with the healers themselves. I find that it isn't really healer design that is the problem so much as I do that the other two roles step on their toes and cover the responsibilities that really should be exclusive to them. Resurrections, raid wide HoTs, raid wide mitigation, possibly even raid wide offensive boosts; but above all, HEALING. It's not that content doesn't require healing. Healers are currently capable of covering all of these tasks. These skills are not missing from their bag of tricks. But because the other roles can do them too while also covering their own responsibilities it makes healers redundant, and it isn't right.

This is a major reason why when players say give healers more offensive buttons to push, I go against that. If you give healers more offensive power, what happens is leap frogging, and that redundancy transfers over to the DPS role. Because you get healers with nearly the same offensive kits as DPS jobs, but also a crap ton of utility to go with it. I think a lot of players fail to see this. The way to truly fix this is and achieve balance among the three roles is to nerf tanks and DPS jobs of their utility. This can then be used to their advantage to give tanks and DPS jobs more skills and diversity that apply to their respective roles and responsibilities in the group.